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SCUM
SCUM SCUM - Development update #30
Version
SCUM - Development update #30
Version Date
Oct. 10, 2022
Links
Source
Patch Notes
SCUM - Development update #30
Hey hey people, another Monday so you know it's Dev update time.
Reviewing the code.
Working on the modular BB proof of concept.
Finishing up the modular vehicle model for testing.
Working on the new vehicles damage model.
Working on the vehicle attachment system.
Resolving issues with experience gain.
Tweaking some door related systems.
Reworking the character creation backend system.
Refactoring the character appearance code.
Bugfixing.
Resolving issues with the network application graph.
Resolving issues with the network performance.
Working on the ATM UI.
reworking the Character criminal record UI so it's not dependent on UE blueprints.
Opening up some of the apartments in Samobor city.
Unwrapping and texturing the Nuclear powerplant buildings.
Creating the ruined parts of the reactor building.
Creating the diesel generator building.
Finishing the repair and construction assets.
Placing down spawners on the new POI.
Working on the Ferris wheel.
Finished the nitrogen oxygen processing plant.
reworking the office containers.
Working on the diesel generator room.
Working on the powerplant admin building.
Bugfixing.
Working on the barber NPC head.
Working on the modular vehicles animations.
Working on the SKS model.
Redesigning the criminal record panel.
Working on new concept art.
Mapping out the new quad model.
Working on the farming animations.
Bugfixing.
Creating barber NPC clothing.
Working on pesticide items.
Finishing up farming plant meshes,
Working on the barber NPC animations.
Working on the SCAR-H model.
Resolving the issues with voice chat.
Resolving the issues with puppet sounds.
Working on new weapon sounds.
Testing upcoming features.
Community feedback.
Catching and banning cheaters.
Steam bug reports and general discussion.
Working on the International program 2nd wave.
Bug reporting.
Working on the radiation effects design document.
Working on the EOD suit design document.