Sea Dogs: To Each His Own - Pirate Open World RPG

Sea Dogs: To Each His Own - Pirate Open World RPG Biggest Update Ever - Now Live!

Version
Biggest Update Ever - Now Live!
Version Date
Oct. 27, 2021
Links

Patch Notes

Biggest Update Ever - Now Live!

Ahoy!



1.7.3 is live - after several months in beta. The game is stable, we fixed hundreds of bugs and crashes, added modern systems support, made dozens of quality of life improvements - all with your help!

1.7.3 and revised Storm Engine will become the technical core for the upcoming Legendary Edition - with all its new content, graphics update, re-balance and more!

Important detail!
Some of the improvements won’t be available for x32 users. New game is required only for x64 users, unless they convert their save file - the instruction is available in the root folder of the game. See README.txt - thus you won’t have to start over.

In case you want to remain on 1.7.0 - simply select the 1.7.0 branch in the Beta settings of the game in Steam library.

All this sounds like a big deal, but it's a price we had to pay in order to completely revise the engine - Legendary Edition will work only on x64 machines.

As usual, we welcome everyone to join Sea Dogs official Discord server- exclusive content, feedback, community rewards - all there at the link below.



Full changelog:


——————————————————–
Special thanks to: mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk, Paul_US
———————————————————-
Storm Engine:
  • DirectX 9 - only x64;
  • Scripts unlocked, modding is now available;
  • Better save file handling - frequently used save slots no longer cause long loading and crashes;
  • Better combat AI - friendly fire is not the devil it’s used to be;
  • Better combat AI - enemies with sabers will hack more often, and those with sword will prefer stabbing;
  • Storm engine rebuilt with MSVS 2019, Steam API 1.5 support, numerous optimization tweaks - only x64;
  • Newest version of fmod sound engine implemented - only x64;
  • Newest version of Steam Api implemented - only x64;
——————————————————–
General:
  • You can now command allies and companions to sail in a specific direction (8 points of sail);
  • Active Map mod is now integrated into the game, however you will need an excellent map to use its features;
  • Happily Ever After DLC weapons can now be found in second-stage treasures;
  • You can now see some additional sea life inhabiting the shores;
  • Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default;
  • (To enable the feature, open PROGRAM\_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1)
  • Gunpowder quantity is a part of the combat GUI;
  • Stored loot in the Captain’s cabin now gets redistributed in different chests after the change of a cabin;
  • Now you can give items from your cabin chest to an any officer onboard;
  • You can now resize HUD in the settings to your liking;
  • Special officer/companion dialogues for Tonzag, Helen, Mary, Tichingitu, Longway, Charlie;
  • The game now supports hi-poly 3D models (up to 16k polygons) - only x64;
  • In-game FPS counter (engine.ini show_fps = 1 or 0);
  • Fixed calculations of critical damage for armors;
  • Fixed certain amulets and talismans;
  • Pressing Space button during boarding won’t commence the next stage of boarding anymore;
  • Sorting the trade list has been improved;
  • Extra settings has been moved from settings_.h in the game;
  • Hot keys have been added: fast travel, ammo type (press Alt), weapon type;
  • Added alternate buttons for feint and parry - Z and C by default;
  • The game will no longer crash in massive sea battles;
  • Fixed the scrolling in the save/load menu;
  • Overriding a savefile should no longer cause any potential issues;
  • Fixed the issue that caused stability problems on different Windows versions and a crash on OC Linux (Wine) - only x64;
  • F8 now makes .png screenshots (borderless screen mode only) - only x64;
  • Fixed the nasty bug that caused ship guns to multiply;
  • Global map coordinates system is optimized, micro freezing should no longer be an issue - only x64;
  • The sea and the weather init files optimized;
  • Automatic memory dumps (for testing and debugging) - only x64;
  • Fixed the 99% sails health bug;
  • Numerous fixes in Russian dialogs;
  • Fixes for Danielle and Helen (can’t change their weapons, can’t assign them as your companions after they fall in combat );
  • Minor fixes of locators, locations names;
  • The Caleuche can no longer gain overboosted stats;
  • A minor addition to the main menu scene - only x64;
  • Added one more Manga Rosa, fixed a location for Porto Bello Manga Rosa;
  • Quicksave is now blocked during dialogues;
  • Multiple Helen-related crashes during loading a save game fixed;
  • Shop prices now update correctly after a successful auto trade;
  • Numerous fixes of bugs and exploits related to immortal boarders;
  • Church donations fixed if a character has the max reputation already - everything should work just fine after another donation;
  • Gamble fix - you can’t increase your stake infinitely by clicking on a dice;
  • Gamble fix - you can’t draw another card during a drawing animation;
  • Gamble fix - from now on, won or lost money will be added/withdrawn simultaneously after each game;
  • Gamble fix - experience points from uneven stakes are being calculated correctly now;
  • Fix of the disloyal officers running away from stationed ships and still occupying their slots;
  • Equipping an armor in the sea should now work correctly;
  • Fix of the incorrect location exit at Governor’s Bay;
  • Hard Hitter perk works accordingly to its description now;
  • Three-barrel shotgun multi damage should work correctly now;
  • Dexter now buys correct amounts of provisions for Justice Island;
  • Off-bow angle minimum is now set to 10 degrees;
  • Fixed - NPCs never used to equip their multi-barrel guns;
  • Escape button skips global map encounters;
  • Helen can be assigned as a companion after the wedding;
  • Panama prison locator is fixed;
  • Panama bandits from imprisoned smuggler quest won’t send you to a non-existent cove;
  • License request in a fort is now fixed;
  • Shipyards no longer get locked after a stolen tool quest;
  • You can’t have romantic interactions with Helen before the certain point in the plot;
  • Drugstore’s chest is now opened;
  • Los-Tekes dialogs fixes;
  • Stunning in combat now works as designed - randomly, a dice is thrown after each hit;
  • Ksocheatem skeletons improved in terms of armament and models diversity;
  • Gino doesn’t mind you stealing from your own house;
  • Marcus Tirex naval AI has been improved during the siege of Cartagena;
  • Leaving the ship transition menu now leads back to the ship overview UI;
  • Numerous localisation and crash fixes;

————————————————
Quests :
Over 60 fixes and improvements to quests all around the game, including the following:

  • (Delicate business) It’s now possible to go into combat mode after escorting the captain and surrendering him to racketeers;
  • (Delicate business) There is a time limit now between making a deal on a ship and a rendezvous in the bay;
  • (Delicate business) There is a time limit now between accepting a job from Barabason and its completion;
  • (Delicate business) Fixed the situation where you couldn’t leave a location after smugglers take the treasure and you end the dialogue with a second option;
  • (Delicate business) The dialogue with the first captain on deck could have been repeated endlessly, now fixed;
  • (Delicate business) New NPC ID was always assigned to the captain once he joined your crew, fixed;
  • (Delicate business) If Barbazon’s dead, a player will always be sent to Marlow instead;
  • (Delicate business) In case a player didn’t have enough money for a cannoneer, the quest then bugged and auto failed, fixed now;
  • (Delicate business) Fixed minor bugs in all variants of the quest;
  • (Delicate business) The chests easter egg is now working properly;
  • (Delicate business) A player will no longer be sent to empty towns/bays;
  • (Price of Consumption) Fixed an empty dialog window with the quest waitress if you partied with her;
  • (Shipwreck) in some cases the target ship didn’t get generated in the world, fixed now;
  • (Shipwreck) Character freeze in one of the scenarios is fixed;
  • (Shipwreck) Dunkirk scenario could lock the “Delicate business” quest from happening ever again, fixed;
  • (Family Relic)
  • (The Dutch Gambit) Repetible and updatable quests options were kept in the archive, fixed now;
  • (The Dutch Gambit) The shootout with Fleetwood on Turks could leave NPCs on the island, fixed;
  • (Price of Discretion) Combat mode was bugged during Pinette’s landing in Mosquitoes bay, fixed;
  • (Kidnapper) If Barbazon’s dead, a player will always be sent to Marlow instead;
  • (Hot Raid) It’s no longer possible to hire the quest giver as your companion;
  • (Family Relic) The game used to crash if a player didn’t talk to a banker, then saved and tried to load, fixed now;
  • (Matter of Honor) Quest giver (depressed soldier in a tavern) now spawns more often ;
  • (Merchant’s Escort) One of the quest’s variants could spawn a ghost ship the “error”, fixed now;
  • (Hero of the Nation) Вarbados used to get blocked during the siege of Sint Maarten, fixed;
  • (Hero of the Nation) Van Hato Coast jungle entrance is no longer available during the course of the quest to avoid a potential blocker;
  • (Justice for Sale) An active combat mode could cause an empty dialogue window with bandits, fixed now;
  • (Damsel in the Jungle) The well scenario was finalized. A girl now wonders around a cave, bandits now longer spawn;
  • (Hardcore mode) Final boss battle is now fixed;
  • (Happily Ever After) Several minor fixes and tweaks;
  • (Happily Ever After) Botot now returns to her brothel correctly in one of the quest’s variants;
  • (Happily Ever After) The bride remained immortal even after the quest was done, fixed;
  • (Happily Ever After) Mary didn’t return to her default behaviour even after the quest was done, fixed;
  • (Happily Ever After) Courteney now leaves the Basse-Terre palance after the quest is concluded;У
  • (Happily Ever After) Fixed changing of the uniform;
  • (The Last Lesson) Several minor bug fixes;
  • (The Last Lesson) The quest’s leftovers, things like boxes on Lamanten Bay, remained around the world, fixed now;
  • (The Pirate Saga) Jackman’s letter to Rogue remained in the inventory, fixed now;
  • (The Caribbean in a Nutshell) You can no longer take down the Puebla twice, thus getting a double reward;
  • (Just Like Home) Fixed an obvious bug in the lockpicker’s dialog;
  • (Reason to Hurry) Treasure Hunters can no longer be generated in double;
  • (Unfortunate Thief, Letters from Prison) Targets could be spawned inside locked houses, fixed now;
  • Sieges and Slave Trader questline used to zero all player’s bank deposits, fixed;
  • (Jolly Roger) Fixed a very nasty situation where you kill a captain with the same ID as Ignasio, effectively failing the whole questline;
  • Locations of key NPCs from The Regatta, Red Chieftain, False Trace and targets from Escorting, Sea Marathon, Church Mail are no longer dependable on PC’s home country;
  • You can no longer get an escort or mail job from a harbor master if you already recently refused;
  • (Jolly Roger) You can no longer replay the final two missions of the questline if you failed the Corrida on the global map;
  • (Jolly Roger) Jean Picard now runs for his ship instead of not just standing in Guajira Bay;
  • (Jolly Roger) The Red Dragon’s hull wasn’t 100% full, fixed;
  • (Hero of the Nation) Failing to save Capsterville, caused the town to remain permanently closed, fixed;
  • (The Regatta) Colony sieges work properly now during the quest;
  • (The Regatta) It was possible to break a script during fast travelling in Bridgetown, fixed now;
  • Certain harbor master’s quests (Mail/Goods delivery) used to conflict between each other, fixed;
  • Old dialogue options for bandits and patrols in the jungles has been brought back to the game;
  • Abraham Norman somehow managed to revive himself if killed, fixed;
  • Owning a fast military ship gets a player an access to both types of jobs from a harbor master;
  • Some quests and scenarios used to permanently disable random encounters in certain locations and caves, fixed now;

———————————————————–
We are grateful to our community for your feedback which made this huge patch possible - along with the upcoming Legendary Edition.
———————————————————–

WHISHLIST AND FOLLOW


https://store.steampowered.com/app/1456830/Sea_Dogs/

Good hunting!
ːauthorityː