Sea Power : Naval Combat in the Missile Age

Sea Power : Naval Combat in the Missile Age 0.7.2

Version
0.7.2
Version Date
Feb. 25, 2026
Links

Patch Notes

Patch Notes 0.7.2

Hello from the Triassic Games team!

We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported language for Sea Power.

Thanks everyone for your continued support!

Newly added features in this release:
    [NEW] Added Vietnamese as a fully supported language for all game menus (missions and campaigns WIP) [NEW] Units: Blank liveries added for all non-Soviet aircraft (Soviet aircraft WIP)

Changes from previous release:
    [UPD] Added ability to switch selected unit loadout in Encyclopedia via Unit Reference loadout dropdown [UPD] Updated Noesis UI to 3.2.11 [UPD] Kinematics: missile drag factor capped at 10 for now [UPD] Launched air units will now have the same crew skill as their carrier [UPD] Weapons: Mk46 range 8nmi -> 4nmi, seeker FOV increased 60 -> 90, changed seeker type from active to active/passive [UPD] Weapons: Mk48 now only uses passive guidance when attacking ships [UPD] Weapons: small tweaks to AA-8 range and typical firing parameters [UPD] Sensors: OECM (ALQ-99, Buket, Azaliya) increased gain [UPD] Translations

Bug fixes:
    [FIX] Fixed hypersonic Walleyes [FIX] Fixed zero typical launch speed missiles under-performing [FIX] Persistence data applied while loading a campaign mission save [FIX] Mission Editor: Tooltip style did not support max width of text and text wrapping [FIX] Weapons: Mk37 torpedo unable to attack surface targets [FIX] Campaign: Molniya mission 2 civilian casualties objective was not completed properly