Sea Power : Naval Combat in the Missile Age

Sea Power : Naval Combat in the Missile Age 0.7.7

Version
0.7.7
Version Date
March 7, 2026
Links

Patch Notes

Patch Notes 0.7.7

Hello from the Triassic Games team!

We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning.

This release adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials:

  • 01 Red Sea Breakout - NATO (1988)
  • 02 Narvik Counterattack - Soviet (1985)

Thanks to the community for your continued support!

Fixes
  • Campaign: Molniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight
  • Fixed corrupted Mission Editor map centerpoint icon
  • Fixed missiles not accelerating properly
  • Fixed issues with group guidance for Granit and Bazalt missiles
  • Fixed booster run times and ground unit targeting
  • Null refs

Improvements and additions
  • Campaign: Molniya mission 4, removed S-3A that immediately spots the player
  • Sensors: DECM/OECM behavior revised, most advanced ECM sets are somewhat more capable against missiles (slightly higher JamChance)
  • Weapons: increased initial flight duration of UGM-109
  • Weapons: AGM-84 acceleration increased to 0.5G
  • Removed port side windows on E-2
  • Translations
  • Scenarios: adding new Intro scenarios folder; new intro/beginner scenarios "Red Sea Breakout 1988" and "Narvik Counterattack 1985"