Hello from the Triassic Games team!
We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning.
This release adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials:
- 01 Red Sea Breakout - NATO (1988)
- 02 Narvik Counterattack - Soviet (1985)
Thanks to the community for your continued support!
Fixes- Campaign: Molniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight
- Fixed corrupted Mission Editor map centerpoint icon
- Fixed missiles not accelerating properly
- Fixed issues with group guidance for Granit and Bazalt missiles
- Fixed booster run times and ground unit targeting
- Null refs
Improvements and additions- Campaign: Molniya mission 4, removed S-3A that immediately spots the player
- Sensors: DECM/OECM behavior revised, most advanced ECM sets are somewhat more capable against missiles (slightly higher JamChance)
- Weapons: increased initial flight duration of UGM-109
- Weapons: AGM-84 acceleration increased to 0.5G
- Removed port side windows on E-2
- Translations
- Scenarios: adding new Intro scenarios folder; new intro/beginner scenarios "Red Sea Breakout 1988" and "Narvik Counterattack 1985"