Second Second
Second Second Patch Note #1
Version Date
Oct. 18, 2018
Patch Notes
Patch Note #1
We've been receiving lots of feedback from you and here we brought our first patch note! We really appreciate all your help in making Second Second a better game!
<Fixed All Save Issues>
-Now 'continue' works flawlessly after you go back to the main menu.
-Now all the progress will be automatically saved not without affecting performance
-Fixed nodes looked like finished when they are actually not after using 'continue' function
<Battle>
-Now cards won't be overlapped and cover the log when you see the log on your enemy's turn
-Fixed that the "Stealth" keyword card did not receive the effect of "Cancel"
-Fixed several bugs that occurred when cards that select slots, such as "Disperse", and cards that selects additional activations such as Memory cards
-Fixed the problem that cards that select additional activation were canceled when they were used in "Crossed" state and did not fire
-Now you can see the description of the cards even when you select additional activations
-The display of the passive cards and current status displays now doesn't appear outside of the screen
-Fixed the problem that the display of the current status was getting out of the box
-Kills of elite enemies now count normally
<Event Nodes>
-Fixed the issue that lines indicating that cards are inserted were displayed when they were not in "Altar" events
-Fixed the issue that the order of cards was changed in the night's laboratory
-Fixed the problem of card disappearing while upgrading cards
-Fixed the bug that prevented the basic cards from changing when replacing slots
<Opening Up Card packs and Editing Deck>
-Fixed the problem of remaining card pack model after opening the card pack
-Fixed the issue that cards were following the mouse cursor after pressing Alt-Tab while dragging cards
<Campaign Mode>
-Fixed the bug that the opponent's turn starting ahead one turn in Campaign Mode
-Backgrounds and map design of Chapter 4 were improved
-Backgrounds and map design of Chapter 5 were improved
<Standard Mode>
-Now at the start of the first sector of Standard Mode, you may open the card pack without a battle
-8 enemies in Standard Mode has been depowered(Now when they appear in the early stages they use cards with lower rarities)
<Sectors>
-Fixed the bug that the length of day and night were not changed even after finishing the previous sector
<Display Resolution>
-Fixed the bug that occurred to the leftmost slot in deck editing at the resolution of 1280*720
<Language>
-Some of the UIs were translated in Korean
-Steam Achievements were translated in Korean