[p]
Hi everyone, Jay and team here![/p][p][/p][p]Before we dive into the patch notes, here are some updates from us:[/p][p][/p][p]
Steam Reviews[/p][p]As of today, our Steam rating score is now
68%, way up from 61% a few months ago![/p][p][/p][p]We're very close to reaching
70% (Positive), so do help us by leaving a positive review if you enjoyed the game. And to everyone who has helped us out so far, thank you so much![/p][p][/p][p]
SEDAP! on MacOS[/p][p]Regarding our MacOS build, we're slightly delayed due to some third-party administrative matters that are not within our control. We appreciate your patience on this![/p][p] [/p][p]Without further ado, here are the patch notes for v1.1.3![/p][p][/p]
Patch Notes
[p][/p]
Major Update
- [p]\[Online Multiplayer] Players may now swap between Som and Gon in online multiplayer mode. This means that the lobby host can now play as Gon, and the client as Som![/p][p][/p]
Enhancements
- [p]\[UI] Added more visual feedback when selecting or de-selecting Equipment on the Loadout interface.[/p]
- [p]\[UI/Tutorial] Improved the shape of the on-screen dialogue mask when Merapi introduces the ingredients on the Order Card.[/p]
[p] [/p]
Localisation
- [p]\[Thai] Based on some feedback by our Thai players, we've replaced the font with a new one for improved readability. Do let us know if the new font is better![/p]
[p][/p]
Bug Fixes
- [p]\[Online Multiplayer] Fixed some issues to prevent players getting stuck in the “Connecting…” screen. We are still working on other causes for this![/p]
- [p]\[Online Multiplayer] Fixed an issue where a client with high latency could destroy the Tomatomancer/Kopimancer's ammo when hitting them during their recovery phase.[/p]
- [p]\[Online Multiplayer] Fixed an issue where Som's player is unable to hear the feedback SFX when Gon's player lands a successful parry with the Ngao.[/p][p][/p]
- [p]\[Controls] Fixed an issue with mouse controls occasionally breaking menu navigation. [/p]
- [p]\[Controls] Fixed an issue with game input keys displaying an invalid symbol for certain keyboard locales.[/p]
- [p]\[Controls] Fixed an issue with controller bindings being applied incorrectly, which could cause the player to be unable to move using a controller’s analog stick if controls were re-binded before.[/p]
- [p]\[Controls] Fixed an issue where controller deadzones were not being applied correctly.[/p]
- [p]\[UI/Controls] Fixed an issue with the Tab Navigation controls display breaking if the controller disconnects while in the Options Menu.[/p]
[p][/p][p]
As always, thank you for playing SEDAP! and please continue to support us! [/p][p][/p][p]
Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]