The first game patch is now up. It primarily addresses the dungeon issues.
- On failing a dungeon, you go back to restarting it with the current character instead of entering the graveyard
- Chances to encounter levels you've solved are significantly reduced, slightly less so for failed levels, making levels appear as often as others
- Same applies to the dungeon layouts
- Tiles of icons, with which you've completed the dungeon are now different
If you encounter more bugs and / or frustrating design, let me know either in the community posts or on twitter (@rokasvo) and I'll do my best to address them.
Seek Etyliv