Serial:Code
Serial:Code 0.1
Patch Notes
0.1
Added Factions info to the codex
Added purchasable ammo to the Black Market
Added reactive combat sprites: Combat encounters now feature reactive enemy sprites.
Supporter Program added
Autodefeat contextual button has been replaced by static skip turn button: I've decided against including defeat scenes FOR NOW. Sorry for the inconvenience. Will be revisited in the future.
Reworked character interaction menus to be less confusing and more straightforward: Removed conditional talks that had no purpose and moved them to the talk option.
One scene had to be removed.
Builds
Added Android Build
File size related
Files have been losslessly compressed: Reduced file size, with no visual quality loss. Images have been optimized to use space more efficiently.
Removed unused future assets from the build: All unused future assets have been removed from the build to reduce size. This was done on accident in the previous build. Soz.
Bugfixes
Fixed a couple of minor UI issues
Fixed a bug where mouse cursor would stay invisible after rolling back from aim option during combat
Fixed catgirl clicker leaving screens shown after quick computer shutdown
Fixed credits not deducting when repaying Mariko the 1000 credit debt
Optimized the menu parallax effect for better performance
Fixed a visual issue that made the choice menu leave the screen in some instances
Fixed incorrect description of the Nomad class shard
Fixed visual issues in the settings menu
Fixed the "quick_menu not defined" bug when playing through JoiPlay
Fixed a bug in which player did not receive extra battery charges upon Hacking level up from Mariko's final test
Fixed the relationship meters not working correctly
Fixed a couple typos