0.22 Update Notes
NPCs
New NPCs, friendly "Junkers" will now spawn around the map and the starting location. You will be able to trade with some of them. These traders will have 3 items (1 health, 1 junk, 1 weapon or armor) to trade but will also have a chance to drop a rare "Set" item that you can purchase for a low price.
Alt-Fire
Every "Barrel" weapon part has an Alt-Fire ammo type. You will now be able to use Explosive, Fire, Oil or Acid. But be careful as particular enemies are totally immune to certain ammo types and damage over time effects do not stack (Current enemies are immune to Acid and Oil).
- Explosive - Base damage
- Fire - Base damage + damage over time
- Acid - Base damage + damage over time
- Oil - Base damage + slow effect
Re-spawn
Introduced a new spirit effect that guides you to each orb. The orb pickup count has now been reduced to 2 while the spawn distance has been increased slightly.
Traps
All traps are now clearly visible before being triggered. The trap trigger radius for the pillars and quick enemies has been increased to allow for more reaction time.
Dodging
Cool-down time has been reduced to 4 seconds and dodging now pushes away particular enemies that move to the player.
Loot
Added 3 new junk loot items with high value and rare drop chance. For now they are just items you can sell but they will eventually have a greater purpose. More items like these will be added in the future.
Fixes
- Current "Possessed" Level 5 enemy visual design change.
- Boss "Puzzle" input acceptance tolerance and trigger time increased.
- Fixed bug with client player models not replicating on death.
- Fixed bug with client player not dodging sometimes.
- Improved grenade hit function.
- Added some lighting to player car interior.
- Added right-click function on inventory items for quick sell/transfer.
- Increased reticle visibility across all levels and lighting scenarios.
- Moved player camera back slightly.
Feel free to jump in, try the update, and let me know what you think! ːsteamhappyː