Corsair rebalance
Corsairs are the initiators of any battles, and therefore they have now received a special effect that allows them to deliver a crushing blow to the enemy at the right moment when they need it. The ship's subsystem "Experimental Loaders" will allow the ship to load a second shot while its gun compartments are inactive, issuing a double, almost instantaneous salvo at the moment of attack.
Corsair M1 received the ability to load a double shot, having a slowdown in the speed of loading the second shot depending on its strength effect. Resources for upgrading the Corsair M1 have been changed.
Faction corsairs (including the heavy interceptor of pirates) received 1 system slot. Resources
for their upgrade have been changed.
The price of corsairs has been increased from 800k to 1100k. Heavy interceptor of pirates changed price: 600k => 900k
New resources
Added new resource types for changes in ship upgrades and industry
New resources can now drop from bot ships
It is now possible to craft many things at once (in the future it will take time)
Missing crafts of new resources will be added later
Microupgrades
Added a system of "microupgrades" for t1,t2 ships
The main work of the new system is to help with the advancement of the ship's power at low cost. You will be able to strengthen your armor/structure/speed/number of systems on the ship for an additional fee, receiving an instant jump in power. This will allow you to easily move to the next technological level of the ship without problems with a sharp jump in resource requirements, especially for those who have just started their journey and do not have so much wealth
Fixes and changes
- Simultaneous login on two accounts is now blocked (still not punishable by a ban)
- There is now a ship catalog directly in the game, which shows possible branches of ship upgrades for all ships in the game (including stats of them)
- In neutral systems, they will no longer kill for "aiming" guns at someone (does not apply to all other systems)
- For a better understanding of what kind of player is in front of you - his nickname is now colored according to his status (depends on the number of killed, as well as who he killed)
- The auction now also shows the cost of dismantling modules
- When dying, bots no longer look at whether they have enough energy to put the necessary drones on themselves again
- More tutorial panels have been added. And also information panels for status and reputation inside the profile
- Added the ability to change the hotkey for quick alt.equipment of hybrid systems
- Added sprites for initial quest items
- Step 2 of updating inventories was made. Now they should become completely smooth and not twitch with any change in the list of things. If you notice any "broken" inventory - report it
- Fixed the error counting asteroids in the quest for a sudden asteroid threat from any asteroid fields, and also the fact that this ultimately did not count the quest for delivery upon reaching the required number of asteroids