Shattered Void

Shattered Void 0.9.7

Version
0.9.7
Version Date
April 16, 2025
Links

Patch Notes

0.9.7.0.0 Elites and Modules

Elite mobs

Added elite mobs
Elite mobs start appearing approximately 10 minutes after the player enters the system, and appear at the moment of their death with a 10% chance, trying to take revenge on the offender (firstly repairing and taking off from the planet then). They can get one of the powerups with different power modifiers (Structure, armor, shields, damage, rate of fire, range, smarter AI, random item)
They increase their drop and experience depending on the modifier's strength and boost type
Also, if the modifier is a "random item", it can drop from a mob (the chance is halved)
10 minutes after the player leaves the location - all elite mobs are transformed into normal ones

Modularity rebalance

The price in components for all rocket launchers has increased by 10% (scrap value is the same as it was)
JunkRL, Flare, Frag R.L. - have not changed
Energy RL: +20%
Casset: +15%

Added 23 unique modules for small-caliber guns. They all have an incredibly low price, which is created relative to the prices of upgrading the guns themselves
All modules for small-caliber guns have been significantly reduced in price
All auto-AI modules have been halved in cost
"Energy to Mass" - lost the debuff to reloading, the effect can now be stacked with a weapon without acceleration
The module for the droid destroyer has been buffed and made cheaper
Some old unique modules have changed in price
Added the 24th (of the new) unique module to the JunkRL
All modules that began to cost less than 20 components - removed from the chance pool for bosses
Considering the number of new unique modules - a filter has been added for their creation to view NON-unique ones
An empty module can now be created cheaper in components, but for a larger amount of ordinary resources (2nd recipe option)
In view of possible problems with the sequence and application of modifiers for the use of future magazines for guns, a new modifier "replicators" has appeared, specifically for the module of the same name. Replicators now use the last type of ammo that was present on the gun, if it was
For ease of visibility and understanding - replicators are now shown in the gun stats, as well as the energy costs for replication

Other

  • Due to multiple complaints about the superiority of Irrian mobs over the player in numbers (when you could not shoot, since you had a gun blocking effect for more than 10 seconds) - a mechanic of resistance to such strong and ship-affecting effects has been introduced. Now each ship, when hit by such an effect, will receive temporary invulnerability to it by x2 the time of the effect
  • Effects that received resistance to constant imposition:
  • Aglu - gun blocking Metacontroller - self-attack
  • The priorities for using aglu and metacontroller for bots have been reworked
  • Parasites are used less often by bots
  • Phasers are used more often by bots
  • The effect of Frag R.L. was moved to a unique module for Rocket Launcher. The effect itself also gave a chance to hit the ship
  • Frag R.L. got a new effect "Fragmentation", which directly increases damage to droids
  • Ship upgrades can now be viewed through the catalog
  • Due to the change in prices for corsairs, they have been removed from the shops (as well as the heavy gulduc interceptor)
  • If you have some resources in your inventory for a micro-upgrades, and some in storage, this will now divide and show where you lack resources (previously, if you have 1 resource in your inventory, and the rest in storage, it showed that you can upgrade the ship, although in fact you can't)
  • Fixed problems associated with micro-upgrading ships and changing inventories
  • Now you can see which ships are micro-upgraded in storage
  • When trying to sell an upgraded ship from storage, the player is warned about this
  • The basis for crafting items has been reworked to allow you to have several different recipes for one resource in the future
  • Broken drones can no longer be equipped in the arena. Due to the ability of some ships to cover all incoming damage by constantly activating new "suicide" drones
  • The hangar at the station can now be taxed
  • A new hidden achievement has been added, and one open

Fixes

  • When taking a quest for delivery/research, it can no longer create a point of interest on a portal/asteroid field
  • Fixed a bug completely disabling the repair aspect for all devices (repair price both minus and plus)
  • Fixed a bug with no drop from carriers in c3
  • Fixed a bug preventing some ships from improving stats that were not taken into account automatically. Such improvements are unlocked in the course of other improvements
  • Multiple minor edits