Patch Update 0.0.2.0
After months of work, we are finally live with our latest patch. The Invasion has Started update includes a lot of changes that have been suggested by you the players. It's been six weeks since we revealed Shattle to the world and so far we have gotten some great feedback from you all.
The game is being created but just us three developers, and we're pleased to see how your feedback has helped shape and evolve Shattle into what is it today.
We hope that you will enjoy the new changes! And as a special gift to you all this holiday season, we are keeping our servers running 24/7 until January 2, 2022.
Happy Holidays!
Gameplay/Features
- New AI system implemented.
- AI enemies are now lootable.
- Now you only need one player to start a match.
- Added an instant re-spawn button if you get killed.
- No more magazines for weapons. New reload mechanics.
- Less recoil for submachine guns and assault weapons.
- Less spread for range weapons and pistols.
- Faster projectile for all weapons.
- Increased the maximum stacking Ammunition
- Increased the time before the first Air-raid starts to allow for more looting.
- Shorter Air-raid times, giving players more time to explore.
- Increased the wait time for the evacuation bus.
- New event music and voiceovers.
- A re-designed main menu with a new theme for Shattle.
- A bigger inventory grid for your starting underwear.
- Thirst losses are slowed and give less damage.
- Melee weapons don't spawn in the Weapon Spawner category. They use the same spawn category as build parts/resources.
- More range weapons are available in the basement.
- Crafting table added in basements.
- More loot in bedroom drawer (weapons and ammunition added).
- New weapon crosshair.
- Bombing rates are lower during Air-raids.
New Weapons
- Mauser 96 Bolt Action Rifle
- Browning HP Pistol
- AK-47 Assault Rifle
New Equipment
Map Changes (Bergbyn)
- New theme (Invasion has started).
- Night light setting.
- Real-time volumetric fog.
- More props and debris to use as cover.
- More sections on the maps are populated to get a greater experience.
- New small building has been added in between apartments.
- New soundscape for the map to make it more atmospheric.
- Barricades have been removed to the military sections.
- Balcony rails have been lowered.
- Easier to navigate in destroyed parts of apartments with wooden planks added over holes in the floors.
- Staircase destruction does not create more blocked areas.
- More cover available inside the Shelters.
- Added more variations of ground foliage.
- Added more rubble and debris on the ground.
Sounds
- Added one more level of sfx for hearing weapons at range/distances.
- New ambient sounds for Bergbyn.
- Enemy AI have subtle but different footstep sounds.
- Dummy voices for AI.
- New music theme.
Known key issues
- Chambering weapons like Shotgun & Bolt Rifles take too much ammo from the inventory after the first round.
- No reloading sounds on weapons with magazine reload animations.
- AI damage reactions won't work at all. They will not react to damage if they do not see the player.
- Sometimes the AI stands brain dead at doors.
- Sometime AI loses a player as a target in a firefight.
- AI shooting animation plays when they is not shooting.
- Event sounds are playing together, sometimes making a mess of sounds and music.
- Apartments floors are flickering and glitching on some parts of the maps.
- Placeholder weapon animations.
- Placeholder melee animations
Don't forget to join our Discord to talk with us.