This one's been a long time coming. The final boss difficulty tweak.
Changes:- The monster spawn rate and laser beam freqency now scale more evenly as the fight progresses during the final battle.
- The laser beam during the final battle's damage has been reduced.
- Monster health has been slightly reduced in higher difficulties.
Notes:- The last boss is intended to be considerably more difficult than anything you have faced up to that point so this doesn't mean it's easy now but it has been a common complaint just how difficult it is. Especially on higher difficulties. It may still require some more tweaking though.