Shuffled Sky

Shuffled Sky 0.8.3

Version
0.8.3
Version Date
Dec. 24, 2023
Links

Patch Notes

Patch 0.8.3 - Difficulty and control changes

Thank you to the few of you who have Wishlisted and played Shuffled Sky!
With these new controls and difficulty modes, I hope that the demo becomes less tedious to explore!

Select Your Difficulty:
  • Players can now choose between Easy, Medium and Hard difficulty.
  • Players can continue on game-over on Easy.
  • Downed heroes recover 1 health after combat on Easy.
  • You can always flee from combat. (Regardless of difficulty for now)
  • Downed heroes are instantly deleted on Hard.

New Controls:
  • Left-click to move can be held down.
  • Objects on the end of left-click movements are used when reached.
  • Right-click can now also be used to cast the main ability of your hero, aiming at mouse position.
  • Main ability with Q button no longer considers mouse position.
  • Main ability is disabled if an overlay is open.
  • In combat, (instead of left-click move and right-click cast,) the left-click is now to confirm and right-click is to toggle moving/casting.
  • Selecting an ability in combat activates casting mode.
  • Pots and Rocks can be picked up with left-click and put down with right-click
  • Dragged cards now return to previous position when clicking buttons.

Other Content:
  • Better rooms for forest levels.
  • New skill: Retaliate (Attack + Alert) : Attack and attacks again if an enemy moves. Replaces the Riposte card.
  • New skill: Feint (Attack + Speed) : Attack that deals 2x damage to defending enemies.
  • Ranged Shot animation improved.
  • Relic overview now shows 10 relics per row.
  • A message is shown when backstab deals bonus damage from behind.
  • Fire cards can burn away wooden bridges and floors.
  • Earth cards can create walk-able mud tiles when used on Water.

Balance:
  • Arcanist class now has enough mana to afford casting their starting abilities.
  • Choosing 1 of 2 boss relics now deletes the other.
  • Greatly increased the spawn rate of potions.

Bug Fixes:
  • Fixed a bug where grass or brush could not be cut down when a switch or other object was hidden beneath it.
  • Fixed a bug where player or object could be left floating in mid-air.
  • Fixed a bug where switching characters would not correctly transfer a held object such as a rock or pot between them.
  • Fixed a bug where dragging cards, especially from stations or when your hand is full, could cause you to become soft-locked in another screen.
  • Fixed a memory leak where enemy resistances would exponentially get longer with every save and load.
  • Fixed a bug where the Level seed card would not work correctly.
  • Fixed a bug where the player profile did not keep track of the game version.
  • Fixed a sound bug where getting close to the edge of the map caused volume to grow distant.
  • Fixed a sound bug where Overworld ambiance volume was not correctly calculated and played.
  • Fixed a graphical bug where the wrong cursor was being shown in campaign selector.
  • Fixed a graphical bug where you could select the enemy's abilities.
  • Fixed some graphical inconsistencies for creatures and objects standing in brush.
  • Fixed a bug where abilities could not be re-added in debug mode without enough mana to cast them.
  • Fixed a bug where orb relics could add too many cards to your hand in combat.
  • Fixed a bug where the workbench's mallet could destroy cards in the backpack.
  • Fixed a bug where balloons in combat were hard to pop.

Hope you all have a wonderful Christmas and a happy new year!