Kickstarter was unsuccessful
Shuffled Sky did not meet its funding goal on Kickstarter, and because of this, we have also lost our music composer.
The game must continue, it means I will have to try harder. Updates will be more chaotic moving forward.
You can read more on the
update posted on Kickstarter itself.
Thank you, Thor
In a recent livestream, Thor from PirateSoftware, developer of Heartbound, checked out Shuffled Sky, discussing the kickstarter failure. We've seen a doubling of total wishlists for Shuffled Sky just that day! Thank you all for the kind words and support!
Keybindings screen
- The options screen now has a new button that opens a new screen where you can see your current control layout.
- You can fully customize your keybindings by adding/removing keybinds to/from certain keys.
- Right now the keyboard layout shown is of QWERTY format, but this is only a visual representation.
- German and French keyboard layout visuals are planned for the future.
New Relics
- Angelic Feather: +1 speed in combat
- Picnic Basket: Recover 5 HP after combat
- King Bomb: BOOM!!!
- Omamori: Negates 2 curses
- Heart Container: +30 HP
- Gestalt: Change the mana color of a hero!
New Abilities
- Slow (TIME + DARK)
- Whirlwind Strike (ATTACK + AIR)
- Guided Arrow (RANGE + AIR)
- Suppressive Fire (RANGE + DEFENSE)
Stackable Items!
- Items now stack when picked up.
- Items lose charges when used in combat.
- Only potions and some other items can now be used in combat or added to your deck.
New card uses
- Spirit cards can turn trees and stumps into creatures.
- Speed and grappling hook cards can be used on ledges to climb up.
- Water cards can be used on lava to create obsidian.
- Earth cards can now also be used on lava to create walkable mud tiles (not just water).
Other changes
- Updated Floating Clouds and Forest biome rooms.
- Settings file is moved to SAVE folder, which may reset your current settings.
- Removed resolve chance from being gained from Spirit stat.
- Removed enemy hand and deck.
- Friendly fire is now only enabled in HARD mode.
- Improved falling logs location from trees chopped.
- Added a rotate button to the character customizer.
Visuals & Sound
- Lots of Mouse cursor improvements.
- Better text visuals and text input.
- Block texture corners improved.
- Increased the speed at which hover-texts appear.
- Renamed debug mode to cheat mode.
- Changed some button click sounds.
Bug Fixes
- Fixed a potential crash when adding a second hero in party creation
- Fixed a potential crash caused by the ability overview, especially when having an empty ability slot
- Fixed a bug where main abilities did not check range limits.
- Tile and Block drawing cache is reset on level load, to prevent memory used to keep increasing.
- Fixed a bug where adding a card to your first ability on an altruism hero (Priest/Paladin) would cause the main ability to permanently cost mana.
- Fixed a bug where using an axe with the mouse would cause you to push a log instead.
- Fixed a bug where reloading your save file could cause cards in your current level, especially keys, to change into other cards.
- Fixed two bugs related to holding down mouse click pathfinding in the overworld.
- Fixed two bugs where crystal relics could add unfinished cards or abilities to your heroes.
- Fixed a visual bug where the wrong tooltip would be shown in combat when a card is also dragged.
- Fixed a visual bug when resetting the interface as part of changing color scheme in the settings menu.
- Fixed a visual bug where the bottom part of trees was drawn on top of brush.
- Fixed a visual bug where previous ability info was stuck on screen when getting a crystal upgrade.
Thanks for reading… Wish you all best of luck in the 2024!