Shuffled Sky
Shuffled Sky 0.8.5
Version Date
Feb. 24, 2024
Patch Notes
Patch 0.8.5 - Enemy Intent, more card usage
Enemy intent
- Enemies will now pick an ability they plan to do next, which is shown above their head.
- Enemies can no longer crit and enemy damage is now a fixed number shown above their head.
- An enemy will decide to move instead when out of range.
- Lots of changes to which abilities enemies can use.
- Enemies no longer use cards to modify their abilities.
New Abilities
- Bubble Beam (Mind + Water)
- Regeneration (Life + Water)
- Throwing Stars (Range + Dark)
- Shroud (Reflect + Dark)
New card uses
- NATURE: Can now be used to grow nature.
- DARK: Can now be used to kill nature or grow mushrooms.
- POISON: Can now be used to kill nature.
- RUIN: Can now be used to destroy almost anything.
- SPIRIT: Can now be used to possess nature and create enemies.
- FATE: Can now be used to re-roll altars, cards, and relics laying on the floor.
- REFLECTION: Can now be used to duplicate movable objects and cards laying on the floor.
Other changes
- A final boss room will now spawn for the Great Giant campaign once other levels are completed. (The boss itself is not finished however.)
- Plains biome has been updated.
- Heal can now be cast outside of combat.
- Tutorial is now separated from the game, sending you to character select once completed.
- Rabbit hole shimmers when an item is hidden inside.
- Balloons have been improved.
Visuals & Sound
- Card borders have gotten a visual overhaul.
- Improved some of the card and ability icons.
- Improved visuals for jumping ledges.
- New visuals for Puzzle shrooms.
- Ability level is shown as a roman numeral in ability names.
- Completion stars that hover over enemies are slightly more visible.
- Better tiling for dirt and hot cobble tiles.
Bug Fixes
- Fixed a bunch of bugs related to stacking cards.
- Fixed a saving error where amount of stacked cards was not stored correctly.
- Fixed a saving error where poison fields turned into fire fields when reloading save.
- Fixed an input issue when dragging cards to the backpack or deck icon.
- Fixed a rare level generation issue, that would not spawn in a card room for one of the blockades.
- Fixed a bug where main ability could be used, despite not being a basic ability.
- Fixed a bug where clicking certain tiles a large creature is standing on, would not select it.
- Fixed a bug where the AI for a large creature could not path around an obstacle.
- Fixed two bugs where creatures could knockback themselves, and where knockback could cause large creatures to glitch.
- Fixed a bug where the Forget relic would not restore ability charges.
- Fixed a bug related to fishing.
- Fixed a bug where frogs could get stuck standing still.
- Fixed a visual+sound bug caused when pushing objects into thorns.
- Fixed a visual bug when adding cards to abilities in combat.
- Fixed a visual bug for water reflection in the overworld.
- Fixed a visual bug where particles were sometimes quadrupled.
- Fixed a visual bug where vertical momentum was lost when falling down after jumping from a jumping pad.
- Fixed a sound bug where pushing a fallen log would not play sound.