Combat rework
- Character turn order and initiative was removed and replaced with party turn order.
- Hero party goes first, then alternates between enemies and heroes.
- Player can click to switch between active heroes.
- 3 cards are now redrawn each turn. (old cards go back to deck)
- Many cards can be used on your heroes directly, without using their action.
- Armor was added. Many abilities now generate armor.
- Armor prevents 1 damage taken per armor and is removed at start of turn.
- Cover grants 10 armor when ending behind it and out of sight of enemies.
- Damage increase status grants +1 damage for rest of combat. Granted by many relics and abilities.
- Chance to act earlier in turn order (hurried) was replaced with chance to get an extra turn.
- Combat blocks can crack and then be destroyed by receiving damage.
17 New Relics!
Many new relics to let you build up damage and customize your strategy.
- Bomb Bag
- Catalyst
- Gunpowder
- Millstone
- Obelisk
- Titanium Shard
- Barricade
- Bear Claw
- Chaos Orb
- Snake Fang
- Beatdown
- Rations
- Metabolism
- Relentless
- Quicksand
- Azeotrope
- Aegis
Relic options
- Relic chests are bigger chests that replace the guaranteed relic pedestal.
- Relic chests also spawn when defeating the boss.
- Relic chests offer you the choice of two relics to pick.
- Unopened Relic chests remain marked on the map.
Gameplay
- Mirror puzzles are added to the plains.
- Statue puzzles and Poisonbulbs have been added to swamps.
- Puzzleshrooms have been added to forests.
- Many new rooms added to Swamps, Plains and Forests.
- Barrels and crates now float in water when pushed.
- Water card can be used to fill pit tile with water.
- Slightly reduced amount of coins spawned in level.
Other changes
- Added AZERTY and QWERTZ keyboard support.
- Slimes have reduced health.
- Upgraded main abilities now consider the 6 mana cost reduction for main abilities before applying the 50% mana cost increase. This is so that an upgraded light ray will remain costing 0 mana for the Priest.
- Evasion ability now only grants evasion status to self.
- Used up relics are now removed.
- Compass relic reworked to now reveal chests and secrets on map.
- Luck stat was expanded.
- Old blinded effect where you cannot aim properly is now part of Confused. New blinded effect reduces damage dealt by 5.
- Snared, Panicked and Wet status effects have been implemented.
UI
- Improved tutorial and added texts and icons for keybinds.
- Card to be used is highlighted when standing in a blocked room.
- Added many new cursors for skills such as Alert, Ranged shot, Defending, etc.
- Aimed casting of main ability is now a toggle.
- Added cards to the deck are not locked until combat starts.
- Level up indicator is now clickable.
- Title screen buttons visually updated.
- Level completion sound and message.
Other Visuals
- Mountains are visually updated.
- Tiles no longer stick out from underneath blocks.
- Better visuals for hero attribute flower when reaching the max of 10.
- Chests are visually updated, and change visuals depending on the biome.
- More stumps and flower designs.
- Quickgrowth and jelly cubes are now more visible.
- Grass now has a visual after being cut down.
- Pushables destroy grass they move over.
- Fence gates are redesigned.
Bugfixes
- Fixed a crash related to using air cards on wind mills.
- Fixed a crash that could occur when creature dies during its own turn (e.g. by fire/poison).
- Fixed a crash that could occur when resizing screen at the encyclopedia UI.
- Fixed a memory leak and rare game freeze related to the copying and generation of grass textures.
- Fixed a framerate issue that would occur when holding down the mouse at a far unreachable area.
- Fixed a bug where player profile was not created after tutorial was completed.
- Fixed a bug where adding mouse controls for pushables accidentally removed grip functionality for keyboard.
- Fixed a bug where getting hit as Arcanist with resolve would still cause mana loss.
- Fixed a bug where Morph relic could transform an ability into the same ability.
- Fixed a bug where a volcano in the overworld could be wrongly defined as a green hills level.
- Fixed a bug that allowed players to re-enter completed levels.
- Fixed a bug where enemies, mostly in the swamp biome, could walk into the water.
- Fixed a bug where enemy in combat was stuck trying to move into ally's square.
- Fixed a bug where a cloud platform could cause falling.
- Fixed a bug where wood could be placed on occupied tiles.
- Fixed a bug with the AI for large creature pathfinding.
- Fixed a visual bug where torches were hidden.
- Fixed a visual bug where the wrong cursor in combat was shown.
- Fixed a sound bug where card draw sound was played when deck is empty.
- Fixed various visual bugs related to fonts and changing texts.
- Fixed a visual bug where "start in game" could cause screen to blacken when resizing.