Hello all, I've got a list of balance changes and bugfixes for the demo just before Steam NEXT FEST hits! To prepare for a new influx of players, the tutorial has been improved and outfits have been updated with new hairstyles, especially female characters.
Shuffled Sky is coming to Early access this November 16th for $17,99 USD. The demo will remain available, and will still get updates. However those that support development will get access to the full game, which includes additional tools, classes and campaigns.
This price is before Steam's regional pricing. I've reduced the prices by ~7% for Steam's overpriced regions (UK, Australia, Swiss, etc) And ~30% for low PPP regions. (Brazil and Turkey around ~62% discount total)
Hope to see you soon!
~Voided
TUTORIAL
- The tutorial has been improved with a task list that shows you what to do.
- The combat tutorial is now at the front, and was overhauled.
- Vecnus, will guide you through combat with dialogue.
MORE OUTFITS AND HAIRSTYLES
- Hairstyles and armors now change based on selecting male or female.
- Added female variations to armor and hairstyles.
- Capes have been visually improved.
- Improved brightness in color selection.
ENEMY PASSIVES
- Enemies can now have passive abilities!
- Inspect enemies during combat to find out what they do.
- Slimes becoming smaller when damaged is turned into their passive ability.
- So far there are a total of 11 passives.
DESIGN
- Many new rooms added and reworked for the "Mountain Pass" biome.
- These new rooms implement new features such as cairns, rocky steps and pits with columns.
- Improved large room designs for the "Volcano" biome.
- Wood tiles are visually improved.
- Improved map button icon.
- Overworld River and clouds are more animated.
- Better Slime particles
GAMEPLAY BALANCING
- Heroes now have +30 base life and get +10 max life each level.
- Enemies have more life and deal roughly around 30% more damage.
- A new Restart level button has been added, that will allow adventure difficulty players to go back to start of level.
- Removed using of Might, Defense, Speed, Poison and Void cards directly on creatures during combat.
- Summon Spirit ability, is no longer given to spirits who are summoned themselves.
- A Backup save is now stored.
- Weighting for different interests (blue dots on minimap) has been rebalanced: The chance to find chests was greatly increased.
- Temporary cards are now removed after combat
- If there are limited keys to open multiple locks, You are prevented from accidently opening the wrong lock out of order.
UI
- You can now hover over your status effects to see what they do in combat.
- Keys 1-4 can now be used to select heroes in level.
- Tab can be used to cycle to the next available hero.
- Mouse offset when dragging potions in combat has been improved.
- Popups and dialogue now block game-related key inputs.
- The Encyclopedia UI has been re-centered for smaller window sizes.
- You can now hover over a card inside the encyclopedia for more info.
- Improved grammer on various lore and descriptions.
- Combat attribute flower is now only shown while hovering over the hero box.
- The Info box in the top left now shows the exact damage enemies do with their abilities (instead of the normal base damage).
BUGFIXES
- Fixed a crash that could occcur when loading faulty keybinding settings.
- Fixed a crash that was related to starting a new game without customizing the hero.
- Fixed a glitch where AI bugged out when enemy is located on top of a hero.
- Fixed a bug where the card added to an ability by the "Discover" relic was removeable.
- Fixed a bug where no classes were unlocked if adding character with cheat mode from inside the game.
- Fixed a bug where secret rooms could spawn with multiple access points.
- Fixed a bug where Creeping moss could grow over ledges, making them unusable.
- Fixed a bug where liftable objects could be placed and picked up inside pits.
- Fixed a bug where clicking while dragging a potion in combat would also trigger movement/casting.
- Fixed a bug where abilities were not properly reset after combat.
- Fixed a bug where you couldn't add a new ability to a filler slot in combat.
- Fixed a bug where you could use a shovel while there was already a shovel hole.
- Fixed a bug where a solid object attached to a Balloon would fall through the floor.
- Fixed a bug where "Dispel" ability would not destroy magic fields.
- Fixed a bug where using a stack of potions directly on the hero box would consume the entire stack.
- Fixed a rare bug where a card was removed during level generation.
- Fixed a rare bug that could cause cards to spawn inside walls.
- Fixed a visual bug where "None" text would be shown for discard pile, or other image buttons that were unassigned.
- Fixed a visual bug where Hero was stuck blinking in hero overview.
- Fixed a visual bug where an incorrect platform would spawn when placing Wood directly on water.
- Fixed a visual bug where Secret paths had no indicator when placed over mountain pass blocks.
- Fixed a visual bug related to Bats flying animation.
- Fixed a visual bug where the health of a large creature was only shown when hovering over the top-left tile.
- Fixed a visual bug where adding a card to an ability in combat, the ability preview would start flickering when playing on low FPS.
HOTFIX
(15 oct)
- Fixed a bug where a critical hit could end the tutorial prematurely.
- Fixed a bug where restarting the level inside the tutorial would not reset the tutorial tasks.
- Fixed a glitch where restarting the level could corrupt placed cards.
- Added the level completed jingle to the tutorial.
(18 oct)
- Fixed a crash that could occur in full-screen mode when entering any level.
- Fixed a rare soft-lock, that occurred when overwatch killed king slime.