Shuffled Sky

Shuffled Sky 1.2

Version
1.2
Version Date
May 22, 2025
Links

Patch Notes

Patch 1.2 - Cave biome, 4 new bosses & card packs!



It's been a few months, and that means another update!
v1.2 brings a ton of new content into the game, while also laying down the foundations for a few secret plans, which I cannot share just yet… So stay tuned and hydrated, this upcoming summer!

~Voided

NEW BOSSES



4 new bosses have been added to the game! Now each different biome has its own unique boss to face.



[*]Scion of Moss (Swamp)
[*]Efreet (Volcano)
[*]Shadebringer (Cave)
[*]Bramblelight (Plains)

CARD PACKS



Every fight will now give you one of four different booster packs as a reward!
Each booster pack opened shows three cards, and lets you pick one card to add to your hand.



[*]Elemental pack: Contains elemental and skill cards.
[*]Item pack: Contains potions, tools and other items.
[*]Special pack: Contains modifier and trigger cards.
[*]Golden pack: Contains rare cards.



AI IMPROVEMENTS



[*]AI calculation speed is improved, and should cause less frame drops.
[*]AI no longer casts movement abilities on itself.
[*]AI can no longer cast abilities through blocks and may decide to attack blocks and obstacles if it cannot reach you.
[*]AI can now use abilities, meant to target allies, on itself.
[*]AI ability order is now reversed: It now prefers using its later abilities (if able by chance), then defaults to using its first ability.
[*]AI's selected ability is now also highlighted when inspecting the creature's abilities.

CAVE BIOME



The Cave biome is finally ready and has been added to the game!

[*]Cave biome can now spawn when creating a new campaign.
[*]Added new puzzles that involves sentinel statues and mine carts.
[*]Added new puzzles that involves using Dark, Earth, Might and Bomb cards.
[*]Various small design changes for stalagmites, sentinel statues, dynamite and wall cracks.
[*]Mine carts can now be pushed around corners, to follow mine rails.



BOMB REWORK



[*]Bombs can now be placed on the floor, instead of being used on walls.
[*]Placed bombs inside levels have a timer until they explode, in combat they explode at end of turn.
[*]Various dynamite can be found in the cave biome, and functions similar to bombs.
[*]Cracks in the wall can signal a good spot for placing bombs and dynamite.
[*]Bombs now also deal damage to your heroes inside levels.
[*]Bombs can now also blow up wooden objects, such as stumps, logs and trees.
[*]Bombs are more common in shops.
[*]King Bomb relic has been reworked.
[*]Damage from multiple explosions no longer stacks.



CARD USAGE CHANGES



[*]Some card uses, such as cutting grass or growing flowers, no longer consumes the card.
[*]Double elemental cards can now be used on environment, twice. Just like their regular counterparts.
[*]LIFE: Can now be used on heroes to heal them out of combat.
[*]EARTH: Can now be used on mine carts to fill them with rocks. Can also be used on tile cracks to remove them, or fill in a 3x3 area of water.
[*]FATE: Can now be used on a relic chest to re-roll your relic options.
[*]DARK: Can now be used to disable sentinel statues and to put out fire sources.
[*]MIGHT: Can now be used to pull objects out of carts, push empty carts, or pull stepping stones out of the water.
[*]AIR: Can now be used to push creatures and objects from a distance.



OTHER GAMEPLAY



[*]Reworked many secret rooms and rooms inside the volcano biome.
[*]You can now skip movement inside levels with tab (even when you have only 1 hero).
[*]You can now jump from/to pit columns.
[*]Renamed "Increased Damage" status effect to "Power".
[*]Puzzle gates are now more consistent, and only close other puzzle gates within the same room.
[*]Liftable objects can now be thrown less far when using the mouse.
[*]In cheat mode, can create up to 4 heroes in party selection screen.

BALANCE



[*]Increased the health of all bosses by about 200.
[*]Reduced damage increase per BODY or MIND from +20% to +10%.
[*]Diamond card, now only awards 3 gold on kill once per skill use.
[*]Adjusted card rarity and lowered most enemy loot rate. (But each combat now awards a booster pack).
[*]Slightly increased the amount of monsters to be put inside reinforcement portals while having a small party.
[*]Overwatch status effect now scales with creature size, and can now be interrupted by movement/knockback.
[*]Flying creatures can no longer move over blocks.
[*]Increased the aggro range for bats.
[*]Combat no longer ends if there are still any reinforcement portals left.
[*]The first enemy in combat inherits any damage/statuses received in the level.
[*]Large creatures are no longer hit multiple times by AoE status effects.



DESIGN



[*]Vine seeds now have sprites for each rotation, and show how they will grow, before a card is used.
[*]Objects hidden behind walls are now easier to spot.
[*]Changed how secret paths look (again).
[*]Can now inspect enemies inside reinforcement portals.
[*]Wiring of objects can be hidden in cheat mode by holding down shift or ctrl.
[*]Fire pits can now appear rotated.

[*]Reduced the delay in pressing/releasing switches.
[*]Puzzleshrooms now change color faster.
[*]Status effects now have directional audio, based on location of the creature.
[*]Improved the loopability of the overworld music theme.
[*]The volume of each sound file has been readjusted and is configurable in the data folder.
[*]Changed sound for Pausing/Unpausing, Quick saving/loading.
[*]Small mushrooms on which you need to use a card, are now more obvious.
[*]Flowers/mushrooms/grasses no longer float over water to the south of them.

[*]Redesigned the title screen, adding small buttons at the bottom.
[*]Now shows a "locked!" tooltip for any locked objects.
[*]Changed the ability icon for "Dark Blast"
[*]Improved the drawing offset for large creatures in combat.
[*]Centralized the alert icon for large creatures.
[*]Improved some of the corner textures of blocks.
[*]Reduced the amount of overhangs between Blocks.
[*]Improved the animation of placing rocks on cairns.
[*]Increased the size of the leave level button, when level is completed.



BUG FIXES



[*]Fixed a crash that could occur if all heroes are defeated at the start of enemy's turn.
[*]Fixed a crash that would occur when brimstone is thrown into lava adjacent to brimstone blocks.
[*]Fixed a crash that could occur when first tab of settings were reset to default.
[*]Fixed a crash related to the final boss level.
[*]Fixed a potential crash that could occur if a card laying inside the level was removed/renamed upon reloading the save.

[*]Fixed a visual bug where pit columns texture could clip into terrain.
[*]Fixed a visual bug where coins and other objects were not drawn on the minimap when positioned on top of rails.
[*]Fixed a visual bug where a rock thrown into the water would still appear selected.
[*]Fixed a visual bug where info UI about a relic would be stuck in the top left corner.
[*]Fixed a visual bug where the particles of a broken pot did not inherit Z movement.
[*]Fixed a visual bug where two frames were clipping in the hero animation.
[*]Fixed a visual bug where the "jump over tile" indicator was wrongly shown when hovering over far away vertically aligned tiles.
[*]Fixed a visual bug where an enemy ability indicator could appear as a red X until hovering over it.
[*]Fixed a visual bug where removed objects could linger on screen for a frame longer than intended.
[*]Fixed a visual bug where the inspect mouse icon was not shown on a hero whose turn is finished in combat.
[*]Fixed a visual bug where the camera in combat pans off-screen and back when resizing the window.
[*]Fixed a visual bug where life totals are detached from camera movement in combat when "always show life" setting is enabled.
[*]Fixed a visual bug where the backpack and deck UIs were being updated too often.
[*]Fixed an audio bug where the music kept playing in the pause menu, if master volume was muted.

[*]Fixed a bug where you could end turn on an occupied square in combat.
[*]Fixed a bug where the "Stunned" status effect would sometimes not skip your turn.
[*]Fixed a bug where dragged cards could disappear after winning the combat.
[*]Fixed a bug where there was a small chance for large creatures to be missing in combat while having a small hero party.
[*]Fixed a bug where Reinforcement portals can spawn on missing tiles and blocks.
[*]Fixed a bug where the console "win" command did not consider reinforcement portals.
[*]Fixed a bug where jellies could spawn on top of heroes in the first combat of the tutorial.
[*]Fixed a bug where "Rocky" passive left behind rocks when fleeing from combat.
[*]Fixed a bug where loot wasn't properly randomized for duplicate enemies in combat.
[*]Fixed a bug where movement/dash abilities could be interrupted by the player clicking on combat tiles.

[*]Fixed a bug where creatures spawned with spirit cards, or with the "Danger" curse, were not finalized properly.
[*]Fixed a bug where the player could not be removed with the map editor in overworld.
[*]Fixed a bug where large flying creatures did not path correctly over missing tiles.
[*]Fixed a bug where pots could not be thrown when there is exactly 1 empty square in front of you.
[*]Fixed a bug where big windmills didn't push two adjacent pushable blocks in front of it.
[*]Fixed a bug where the map editor couldn't attach enemies to balloons.
[*]Fixed a bug where workstations could spawn blocking the path.
[*]Fixed a bug where exploration effects were not triggered if the camera did not move when at the edge of the level.