Shuffled Sky
Shuffled Sky 1.4
Version Date
Dec. 5, 2025
Patch Notes
Patch 1.4 - Shop rerolls!
I work fast but because of that, a lot of issues can fly under the radar, especially with our very small community. We've done some extensive testing and found a bunch of issues, which most I've fixed in this patch.
I know that sometimes players are rolling in cash. The new shop rerolls and some of the new relics should feel very nicely for that! There's 12 new relics total, including a new pet.
~Voided
12 NEW RELICS
If you already completed a quest that has new content added to the rewards, the new content will automatically unlock when checking the quest log.
The following relics have been added as unlocks to existing quests:
[*]All for One
[*]Calling Horn
[*]Credit Card
[*]Fancy Pants
[*]Flipbook
[*]Greeding Glasses
[*]Homebrew
[*]Hootsy, the Owl
[*]Part of the Plan
[*]Special Sauce
[*]Top Hat
[*]Yolk Yonder
Hootsy, the Owl
The second pet is here! Thank you Hootsy for being with me for the last few years, helping me design the levels! Just like Sol the frog, Hootsy is obtainable as a relic, and will follow you inside levels and join you in combat as a 5th party member. He has the "Gale" and "Overwatch" abilities.
SHOP REROLLS
These new shop reroll pedestals will occassionally spawn as part of a larger shop, and can be used multiple times. By paying 5 coins the other shop items will be rerolled into a card or relic of the same type.
BALANCE CHANGES
[*]Starting a Boss level now refill all life and mana.
[*]Attributes can no longer be buffed beyond 10. (but duration will still increase)
[*]Lowered the amount healed by the "Regeneration" spell.
[*]"Cascade" and "Reflect" status effects now ignore mana cost on the automatically triggered spell.
[*]Increased the chance for the first level biome to match the biome of the overworld spawn point.
[*]FATE attribute now has greatly increased card draw chance.
[*]Great Giant campaign now opens levels in order instead of closest distance.
[*]Reduced "Emberling" enemy's desire to continously cast Flame Dash.
[*]The quest to cast a level 5+ ability 3 times has been reduced to level 4+.
[*]Can no longer add cards to abilities during the enemy round.
[*]"Rations" relic no longer adds booster packs to your deck.
[*]"Cornucopia" relic now also modifies food already inside the deck upon pickup.
UI & DESIGN
[*]Map editor can now delete with the delete button on the keyboard.
[*]Added a confirmation popup that the "Game end" button deletes your save file.
[*]Quest card description no longer counts already unlocked content.
[*]Loading icon moves down during dialogue.
[*]Shop pricing is now located at the base of the pedestal.
[*]Added a Popup warning when leaving behind loot in victory screen.
[*]Overworld levels that are too high level are shown in orange.
[*]Improved the cloud textures of the "Storm" ability.
[*]Pets now jumps out of your hands when picked up as a relic.
[*]Food is no longer automatically consumed on pickup, unless holding shift.
MANY MANY BUGFIXES
Crashes and issues
[*]Fixed a crash where Forgetfulness curse crashes the game when deck is empty.
[*]Fixed a crash that could happen when exiting full screen mode.
[*]Fixed a crash caused by "Cascade" status effect when no enemies remain.
[*]Fixed a crash that could happen when a creature dies during their own turn while in cover.
[*]Fixed a crash that would sometimes occur at the start of "The Accursed" challenge.
[*]Fixed a hardlock where the application would hang when using "Fate" card on "Unknown Card" offered in shop.
[*]Fixed a softlock where you would get stuck if you loaded a save inside Challenge Plateau.
Quests
[*]Fixed a bug where the Quest to defeat a boss while having a hero with 8+ TIME did not progress correctly.
[*]Fixed a bug where the Quest to defeat a boss while all heroes are still at full life did not progress correctly.
[*]Fixed a bug where the Quests to open booster packs, only counted those used on your hero.
[*]Fixed a bug where the Quest to use 100 spell abilities was also counting skills.
[*]Fixed a bug where the Quest "Buy the game" in the demo would be removed when all other demo quests were completed.
Visuals & UI
[*]Fixed a visual bug where relic info in top-left was not shown on pick up.
[*]Fixed a visual bug where rabbits could jump incredibly high.
[*]Fixed a visual bug where you could hover over levels hidden under rocks during the Great Giant campaign.
[*]Fixed a visual bug where potions do not compact when hovered over allies in combat.
[*]Fixed a UI bug where keybindings could not be selected properly.
Overworld, Campaigns & Challenges
[*]Fixed a bug where you could not enter a level that was created beneath the hero during the Dryad campaign.
[*]Fixed a bug where you were able to spawn a level on top of the boss level during the Dryad campaign.
[*]Fixed a bug where some cards were usable in the overworld outside of the Dryad campaign.
[*]Fixed a bug where the "Danger" Curse in "The Accursed" Challenge could spawn enemies inside the overworld.
[*]Fixed a bug where a swamp biome would sometimes be accidently created in the overworld, replacing an intended plains/grassland level.
Combat status effects
[*]Fixed a bug where Status effect stacks were lowered if a new ability caused less stacks and the status effect was not stackable.
[*]Fixed a bug where odds-based status effects were applied more often than intended.
[*]Fixed a bug where buffs could expire in such a way that some buffed attributes were permanently changed.
[*]Fixed a bug where cover armor was sometimes given to the wrong party member.
[*]Fixed a bug where burning and poison damage could triggers while walking against a wall or enemy.
[*]Fixed a bug where when "Burning" and "Wet" status effects cancel eachother out, you would get "Grace".
[*]Fixed a bug where if an enemy is stunned and snared, they wouldn't get "Grace" when one of the two status effects ended.
[*]Fixed a bug where "Reflect" status effect did not deal damage sometimes.
[*]Fixed a bug where "Reflect" status would not reflect spells that dealt no damage.
[*]Fixed a bug where large creatures would sometimes not trigger "Overwatch" status effect.
Combat & abilities
[*]Fixed a bug where you would be unable to click skip turn after killing all enemies and reinforcement portals had appeared.
[*]Fixed a bug where abilities did not reset in all aspects when getting an extra turn.
[*]Fixed a bug where advanced elements could be added to broadly to abilities during combat.
[*]Fixed a bug where the "Teleport" spell doesn't pick up items on tile teleported to.
[*]Fixed a bug where enemy "Dash" ability could extend much further around blocks.
[*]Fixed a bug where "Memorial" ability only worked on self, instead of all nearby heroes.
[*]Fixed a bug where "Charge" ability was unable to hit an enemy.
[*]Fixed a bug where "Sol, The Frog" relic started combat with 0 mana.
[*]Fixed a bug where food could not be used on allies from range.
Other
[*]Fixed a bug where attributes would permanently increase from 9 to 10 when hovering over them while selecting which attribute to level up.
[*]Fixed a bug where entering a level would only created a backup save, and no auto save.
[*]Fixed a bug where save files did not get deleted after the campaign result screen.
[*]Fixed a bug where potions would sometimes not work, if used while the hero was moving.
[*]Fixed a bug where items were not caught by the hero while standing under and popping a balloon.
[*]Fixed a bug where hired mercenaries were level 1 instead of the higher level previously shown by the UI.
[*]Fixed a bug where you could add slightly more than 60 cards to deck if you click fast enough.