Winter is finally over, and I've been very productive! Part of me wants to continue developing this game forever. With this update, I'll be pushing out to creators once again to see if anyone is interested… Things are getting rough now and I really need to get the ball rolling. I have some big plans for the next update in terms of content, but it may take some time.
~Voided
8 NEW CARDS
[*]There are 5 new item cards and 3 new modifier cards, adding more basic variety to card packs and card shops.
[*]Modifier cards also have some new basic checks in place, so that they cannot be added to abilities where they wouldn't do anything.
[*]Big Coin
[*]Clay Pot
[*]Recovery Heart
[*]Rock
[*]Cloud
[*]Distance (Increases range)
[*]Size: (Increases AoE)
[*]Damage (Increases base damage)
MANA IMPROVEMENTS
[*]
DEVOTION mana: Now starts empty in combat, but increases when heroes deal damage to enemies.
[*]
ALTRUISM mana: First ability now remains free even when replaced with or modified into something more expensive.
[*]
FELICITY mana: Now recovers at start of turn instead of the end.
[*]
HARMONY mana: Mana recovery from exploration increased from 4 to 5.
[*]
SERENITY mana: Now recovers end of heroes' turn instead of at the end of the entire round.
[*]
EMPATHY mana: Now slowly recovers back up to a minimum of 10 mana (scales with SPIRIT).
[*]Bonus turns now also grant any mana recovery.
[*]Tonic (mana potion) card is now more common and no longer needs to be unlocked.
[*]Still need more mana? Leveling up SPIRIT instantly adds 50 mana to your mana pool.
MINIMAP FAST TRAVELING
You can now see your exploration progress and fast travel back when using the mouse over the minimap!
ABILITY TYPING & HYBRID DAMAGE
[*]Previously, abilities just used the first element in their recipe for typing purposes. But now abilities use both elements (unless specified otherwise in the UI).
[*]The Ability info now shows which element typing is used by drawing a box beneath them.
[*]Enemies have more resistances now, and with these changes relics and resistances apply to a larger variety of abilities.
[*]For abilities like "Flametongue", that are now classified as both a skill and a spell, these now have
HYBRID damage scaling. (which just uses whichever is higher).
COMBAT ABILITIES UI
[*]Made it more clear that cards added to an ability during combat, can still be removed again.
[*]Changed the ability info layout around.
[*]No longer highlights all tiles within range for some abilities that only function when cast specifically on allies, enemies or empty tiles.
[*]Added "out of range!" and "not a valid target!" error texts when trying to cast.
[*]Abilities that have no range, can now be cast by clicking anywhere.
[*]Cursor is more greyed out now when targeting is invalid.
[*]Hovertext when hovering over speed/resistance values of an enemy.
OTHER GAMEPLAY
[*]Dryad campaign now gives a card to players between levels, and has greatly improved usability of cards in the overworld.
[*]Movement of various critters has been improved.
[*]Added a "Challenge tablet" to the starting level of challenges.
OTHER UI & DESIGN
[*]New class selection UI lets you toggle between grid view or centered.
[*]Improved some of the calculations for drawing Attribute flowers.
[*]Added text for discovering a new card when its picked up from the floor.
[*]Hero names are now randomized if left empty when the world is created.
[*]Improved quest/challenge/tablet UI responsiveness when closing, and the fading in/out of cards.
[*]Made sure the damage particle is shown after falling out of the level.
[*]Combat no longer visually ends until all coins dropped by enemies are picked up.
[*]Abilities and deck are now properly reset when going from combat to the final campaign results screen.
ABILITY BALANCE CHANGES
Many abilities have been rebalanced accompanying the mana changes and the ability typing changes.
Although the changes here are too many to name, here are some of the more important ones:
[*]
Boulder: Damage 23 => 15. No longer goes through walls.
[*]
Bubble Beam: Manacost 30 => 16, now hits 3 tiles in a line while keeping its long range.
[*]
Charge: Manacost 20 => 15
[*]
Entangle: Damage 10 => 14
[*]
Evasion: Now loses stacks when evasion is triggered.
[*]
Fireball: Damage 20 => 16.
[*]
Fist of Earth: Damage 20 => 17
[*]
Flash: Damage 18 => 24
[*]
Frenzy: Power gained 20 => 14
[*]
Hollow: No longer deals damage
[*]
Implode: Reworked, now pulls enemies to the center.
[*]
Lucky: Manacost 30 => 22
[*]
Metal Shards: Damage 30 => 19
[*]
Mind Blast: Damage 12 => 12
[*]
Moon Beam: Damage 30 => 23
[*]
Reflect: Manacost 28 => 23
[*]
Roar: Reworked, still taunts enemies but now grants 14 armor to self.
[*]
Rock Toss: Damage 15 => 11
[*]
Rupture: Damage 12 => 22, new animation.
[*]
Sawblade: Damage 30 => 22
[*]
Scorching Ray: Damage 20 => 27
[*]
Shiver: Damage 8 => 16
[*]
Slow: Manacost 30 => 22
[*]
Solar Flare: Damage 8 => 12
[*]
Stone Skin: Manacost 30 => 24
[*]
Storm: Manacost 20 => 28
[*]
Toxic Cloud: Damage 10 => 14
[*]
Vorpal Touch: Manacost 30 => 36
[*]
Water Wave: Range 0 => 1
OTHER BALANCE CHANGES
[*]Rogue now has "Smoke" as an ability instead of "Dash". One dark card is replaced with a speed card.
[*]Barbarian has one attack card replaced with a speed card.
[*]Poisonbulbs are now poppable with ranged.
[*]Ignored the first attribute level for most stats, leveling up an attribute from 9 to 10 gives twice as much bonus, and increased crit chance gained from MIND.
[*]Campfire disappears after cooking food 1
[*]3 times, the cooked food is immediately added to hand.
[*]Damage calculations are now rounded after all offensive multipliers, instead of being rounded down after each.
[*]Reduced the chance of getting potions from jellies from 10% to 6% per jelly.
[*]Booster packs are now rewarded only every other combat.
[*]Quest to drink potions has been reduced from 20 potions to 15.
BUGFIXES
[*]Fixed a rare crash related to the enemy AI calculating casting distances towards heroes, while standing on tiles that were blocked off by another hero.
[*]Fixed a softlock where enemy gets stuck while panicking, unable to move.
[*]Fixed a data leak related to saving/load a level where an advanced elemental card is laying on the floor.
[*]Fixed a lag issue related to Shop Rerolls.
[*]Fixed a performance issue related to AI using super
[*]long
[*]range spells such as "Teleport".
[*]Fixed a glitch where card stacks inside the Dryad campaign's overworld could get duplicated after use.
[*]Fixed a glitch where players could cast abilities at tiles outside of their range.
[*]Fixed a visual bug where the hero box is temporarily empty after the character falls out of a level.
[*]Fixed a visual bug where the Workbench would incorrectly say "Locked!" when using the mallet to destroy a card.
[*]Fixed a visual bug where the Continue button was squashed for a split second when going back to main menu after a gameover.
[*]Fixed a visual bug where some torches lost their rotation after reloading a save
[*]Fixed a visual bug where a vertical Puzzle gate looked like it was going up for a short moment while walking over them.
[*]Fixed a visual bug where the Challenge button in character creation overlapped on top of the top
[*]left info UI
[*]Fixed a rare visual bug where the last letter of a sentence was removed, and added to the next line.
[*]Fixed a UI issue where the lower part of an open deck, would sometimes not let you add a card.
[*]Fixed a bug where part of the minimap was already explored.
[*]Fixed a bug where explosions did not blew up wooden crates and barrels.
[*]Fixed a bug where Shadebringer's "Shroud" ability could reflect an AoE spell multiple times.
[*]Fixed a bug where "Gunpowder" relic was applied to enemy fire spells and did not increase the area size of your single target fire spells.
[*]Fixed a bug where clicking on a reachable tile in combat, but past a hazard, would cause your hero to try moving around it when not having enough movement to do so.
[*]Fixed a bug where the player did not respawn automatically after falling into water.
[*]Fixed a bug where only basic spells counted for the "cast spell" quest.
[*]Fixed a bug where the "random class" button on character creation did not properly generate a character name.
[*]Fixed a bug where switches could be held down by a torch.