March 14, 2015 - Build 1.0.0.464
Hello everyone!
You might have noticed there has been some changing of the guard. Chris (I-Game-Art) has departed the project to pursue his career in effects makeup (whoa!). We welcome Xot, longtime steward of
http://www.gmlscripts.com/ — a very popular resource for GameMaker Studio users! We also have a little art for your desktops and whatever else you'd like to do from our friend Makku at
http://abstractcactus.tumblr.com/ Below are the patchnotes for Alpha 13! Xot really turned this around in an impressively short amount of time! BEHOLD ITS LIST-Y GLORY!
Alpha 13Fixes:- fixed book reader crash (#1)
- fixed recipe reader memory leak (#2)
- fixed barrel loot drop delay (#3)
- fixed inventory crash when items are missing sprites (#4, #11)
- fixed alchemy.dat missing sprites (#8)
- fixed book page "undefined" bug (#9)
- fixed book page sync bug (#9)
- fixed small gold piles having no gold (#12)
- fixed combat related NPC effect crash (#6)
- fixed save game crash with alchemy tables (#5)
- fixed visible seam in middle of display (#14)
- fixed player death crash (#7)
- fixed message queue timer and background display
- fixed gold display on character slot (#29)
- fixed player repeatedly bouncing between dungeon layers (#34)
- fixed game save torch duplication bug (#36)
- fixed avatar selection bugs (#37, #38)
- fixed unhittable player bug (#40)
- fixed persistent decorative gold pile bug (#30)
- fixed alchemy table text display bug (#39)
- fixed dropped item transformation bug (#43)
- fixed scrolling text leading space (#44)
- fixed empty dropped container bug (#51)
- fixed quantity labels with double-digit stacks (#50)
- fixed alchemy table crash (#52)
- fixed alchemy table illegal cursor position (#53)
- fixed wrongly deleted character bug (#23)
- fixed incorrect delete button selection (#54)
- fixed biome generator from going out of range (#32)
- fixed quoting in all XML
- fixed invalid tags in NPC XML
- fixed spelling, syntax, formatting errors for all XML
- fixed NULLs in book XML
- fixed autotile exectution speed with caching
- fixed SPAWNRATE type casting bug (#56)
- fixed buff checking bugs
- fixed player losing equipment on save bug (#57)
- fixed mysterious and brutal memory leak (#55)
- fixed crafting ingredient slot going out of range (#59)
- fixed wall/door checking for autotile system (#60)
- fixed alchemy tables and downward exits blocking doors (#13)
- fixed inventory item click breaking inventory (#25)
- fixed monsters walking through alchemy tables (#61)
- fixed monsters moving into NPC space (#33)
- fixed inaccessible region on right and bottom sides of dungeon (#45)
- fixed barrels spawning in occupied spaces (#10, #18)
- fixed NPCs spawning in occupied spaces (#24)
- fixed NPCs sprite selection (#63)
- fixed NPCs and monsters never wandering south (#64)
- fixed player saving while moving bug (#64)
Changes:- Improved hud scroll graphics.
- Improved inventory UI.
- Improved container UI.
- Improved loading screen UI.
- Improved chargen screen UI.
- Stackable Items will no longer occupy more than one space in the inventory.
- Implementation of new shader routine, Color graphics now possible.
- Initial implementation of supersampling to fix squashed pixels.
- Improved Framerate in game.
- Palettes are now externally accessed, and come with a lut texture and an xml data file.
- Cursor is now externally accessed.
- Implemented multiple lighting routines, swappable with spacebar/select button.
- Alchemy works! Add ingredients to an alchemy table, matching with the number of ingredients required for any preloaded recipe, and resulting item may be added to inventory.
- Adjusted inventory position on screen
- Fixed bug with inventory options causing the selection cursor to move
- Snappier camera movements
- The following status effects implemented:
- Bleeding
- Poison
- Plague
- Melt
- Drain
- Blinding
- Radius
Thanks!
-
Wolf &
Xot