SilverQuest: Gaiden

SilverQuest: Gaiden [Patch] Alpha 13

Version
[Patch] Alpha 13
Version Date
March 15, 2015
Links

Patch Notes

[Patch] Alpha 13


March 14, 2015 - Build 1.0.0.464

Hello everyone!
You might have noticed there has been some changing of the guard. Chris (I-Game-Art) has departed the project to pursue his career in effects makeup (whoa!). We welcome Xot, longtime steward of http://www.gmlscripts.com/ — a very popular resource for GameMaker Studio users! We also have a little art for your desktops and whatever else you'd like to do from our friend Makku at http://abstractcactus.tumblr.com/

Below are the patchnotes for Alpha 13! Xot really turned this around in an impressively short amount of time! BEHOLD ITS LIST-Y GLORY!

Alpha 13

Fixes:
  • fixed book reader crash (#1)
  • fixed recipe reader memory leak (#2)
  • fixed barrel loot drop delay (#3)
  • fixed inventory crash when items are missing sprites (#4, #11)
  • fixed alchemy.dat missing sprites (#8)
  • fixed book page "undefined" bug (#9)
  • fixed book page sync bug (#9)
  • fixed small gold piles having no gold (#12)
  • fixed combat related NPC effect crash (#6)
  • fixed save game crash with alchemy tables (#5)
  • fixed visible seam in middle of display (#14)
  • fixed player death crash (#7)
  • fixed message queue timer and background display
  • fixed gold display on character slot (#29)
  • fixed player repeatedly bouncing between dungeon layers (#34)
  • fixed game save torch duplication bug (#36)
  • fixed avatar selection bugs (#37, #38)
  • fixed unhittable player bug (#40)
  • fixed persistent decorative gold pile bug (#30)
  • fixed alchemy table text display bug (#39)
  • fixed dropped item transformation bug (#43)
  • fixed scrolling text leading space (#44)
  • fixed empty dropped container bug (#51)
  • fixed quantity labels with double-digit stacks (#50)
  • fixed alchemy table crash (#52)
  • fixed alchemy table illegal cursor position (#53)
  • fixed wrongly deleted character bug (#23)
  • fixed incorrect delete button selection (#54)
  • fixed biome generator from going out of range (#32)
  • fixed quoting in all XML
  • fixed invalid tags in NPC XML
  • fixed spelling, syntax, formatting errors for all XML
  • fixed NULLs in book XML
  • fixed autotile exectution speed with caching
  • fixed SPAWNRATE type casting bug (#56)
  • fixed buff checking bugs
  • fixed player losing equipment on save bug (#57)
  • fixed mysterious and brutal memory leak (#55)
  • fixed crafting ingredient slot going out of range (#59)
  • fixed wall/door checking for autotile system (#60)
  • fixed alchemy tables and downward exits blocking doors (#13)
  • fixed inventory item click breaking inventory (#25)
  • fixed monsters walking through alchemy tables (#61)
  • fixed monsters moving into NPC space (#33)
  • fixed inaccessible region on right and bottom sides of dungeon (#45)
  • fixed barrels spawning in occupied spaces (#10, #18)
  • fixed NPCs spawning in occupied spaces (#24)
  • fixed NPCs sprite selection (#63)
  • fixed NPCs and monsters never wandering south (#64)
  • fixed player saving while moving bug (#64)
Changes:
  • Improved hud scroll graphics.
  • Improved inventory UI.
  • Improved container UI.
  • Improved loading screen UI.
  • Improved chargen screen UI.
  • Stackable Items will no longer occupy more than one space in the inventory.
  • Implementation of new shader routine, Color graphics now possible.
  • Initial implementation of supersampling to fix squashed pixels.
  • Improved Framerate in game.
  • Palettes are now externally accessed, and come with a lut texture and an xml data file.
  • Cursor is now externally accessed.
  • Implemented multiple lighting routines, swappable with spacebar/select button.
  • Alchemy works! Add ingredients to an alchemy table, matching with the number of ingredients required for any preloaded recipe, and resulting item may be added to inventory.
  • Adjusted inventory position on screen
  • Fixed bug with inventory options causing the selection cursor to move
  • Snappier camera movements
  • The following status effects implemented:
    • Bleeding
    • Poison
    • Plague
    • Melt
    • Drain
    • Blinding
    • Radius

Thanks!
-Wolf & Xot