Hey everyone,
It's time for the weekly patch! This week's focus was on tasks to ensure a smooth launch for character three into the beta branch next week. However, there are bug fixes as usual, a new language (Serbian!), seed consistency, and scroll bars! The scroll bars are really nice.
What could these orbs be?Patch NotesBalance
- Anger card damage buffed by 1.
- Crippling Poison rework: Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust.
- Feel No Pain card nerf. 4 -> 3 block. Upgraded: 6 -> 5 Block.
- Immolate card buff: Adds a Burn to discard pile instead of draw pile.
- Immolate card buff: 18 -> 21 damage.
- Immolate+ card buff: 24 -> 28 damage.
- J.A.X. Dealer event's cost of J.A.X. updated 100 -> 77 Gold.
- Reckless Charge card is now Uncommon.
- Reckless Charge+ card nerfed damage by 1.
- Sneaky Strike card buff. 8 -> 10 damage. Upgraded: 12 -> 14 damage.
- Wild Strike card is now Common.
Bug Fixes
- Adding apostrophe to Pandora's Box.
- Ascender's Bane was using the wrong apostrophe, causing data upload issues.
- Bite now correctly works when last hitting in fast mode.
- Calling Bell can no longer give multiple campfire option relics.
- Curses that player's receive are now seeded.
- Falling Event now correctly previews upgraded cards.
- Falling Event's RNG is now seeded.
- Fixed bug where Orichalcum relic never stopped flashing.
- Fixed crash when travelling to a new room while a Bottle relic's screen was open.
- Fixed issue where Awakened One could growl multiple times.
- Gremlin Leader's minion summon is now seeded.
- Match and Keep event is now seeded.
- Membership Card relic no longer incorrectly lowers ? room chance.
- Obtaining a bottled relic no longer removes other relics in the rewards screen/chest.
- Patch Notes screen can scroll to the bottom now.
- Saving and returning to the main menu on a boss now properly silences the boss BGM.
- Saving improved so files are saved more consistently for slower hard drives.
- Sensory Stone event wording fix.
- Shiny Daily mod no longer has card upgrading-related bugs.
- Shiny Daily Mod now correctly marks cards as seen (no longer shows ??? cards).
- Slimes no longer make sounds if game is running in background and bg sounds are muted.
- Thorns now correctly works when killing the spiker as the last enemy in fast mode.
- Delay loading Run History data until the screen is opened.
- Fixed several Shop screen assets that caused memory leaks.
- Seeds are now utilized for gold rewards from events, chests, and various rooms.
- Seeds are now utilized for many enemy actions that had unseeded randomness.
- Seeds are now utilized for Matryoshka and Mummified Hand relics.
- Seeds are now utilized for The Joust event.
- Seeds are now utilized for The Mausoleum event.
- Seeds are now utilized for various events and some missed Shuffle-based actions.
- Seeds are now utilized for Wheel of Change event.
- Seeds are now utilized for Wing Statue event.
UI and Effects
- Adding disclaimer for Daily Climb that Achievements are disabled.
- Adding disclaimer for Seeded Runs that Achievements and Leaderboards are disabled.
- Card Quick Select now deselects hovered card on double tap.
- Crippling Poison -> Crippling Cloud.
- Cursed Key now pulses when you are in a chest room.
- Language dropdown menu now has a larger max.
- Pickup vs Pick up wording consistency.
- Question Card indicates it works on future card rewards as it's no longer a boss relic.
- Scroll bars have been added to many screens.
- Updated art for Card Removal Service at shops
Localization
- Added new language: Serbian (Cyrillic) and Serbian (Latin)
- Cleaning up whitespaces/tabs for ENG json files (formatting). Thanks Vlad
- Several images in the shop are now localized for ZHS.
- Updates for DEU, FRA, ITA, JPN, KOR, POL, PTB, RUS, SRB-CYR, SRB-LAT, ZHS, ZHT.
- Support for custom capitalization on card keywords (for French).
Don't read all the announcements if you hate spoilers!