Slay the Spire

Slay the Spire Weekly Patch 23: Testing Continues...

Version
Weekly Patch 23: Testing Continues...
Version Date
May 3, 2018
Links

Patch Notes

Weekly Patch 23: Testing Continues...


Hi all,

This week's focus was balancing, removing, and adding stuff for the third character!
The plan is to keep refining the character and release it into main branch once all of the art assets and animations are in later this month. We would like to thank all of our players assisting us in testing the character so far in the beta branch. For those interested, you can find more details about the beta branch and testing in the previous announcement.

Patch Notes

Balance


  • Feel No Pain+ card nerfed: Upgrade is now +1 rather than +2.

Bug Fixes


  • File saving system updated to prevent save corruption issues.
  • Fixed issue where Awakened One was affected by Debuffs from Form 2.
  • Havoc card's description: Exhaust was not capitalized.
  • Input Setting elements now lose focus when you click away from them.
  • Living Wall event's transformed card is now seeded.
  • Scroll Bar is now positioned correctly on card screen open.
  • Spiker enemy was doing a Fire VFX with attacks, now doing a poke/slash.
  • True Grit card is now properly seeded.
  • Fixed instance where Unceasing Top wouldn't draw cards.

UI and Effects


  • Added power icon for Demon Form Power.
  • Adding SFX when a Power card collides into you.
  • Wording improvements for Vajra and Oddly Smooth Stone relic.

Localization


  • The last line of a card description can never be a period for ZHS/ZHT/JPN now.
  • Updates for DEU, FRA, ITA, JPN, KOR, POL, RUS, SRB-CYR, SRB-LAT, ZHS, ZHT.
  • Updates for FRA, and ITA shop assets.

For those in the beta, here are all of the week's patch notes combined.
Beta Patch Notes

Content


  • Adding card Scrape.
  • Adding card Boot Sequence.
  • Adding card Consume.
  • Adding card Lock-On.

UI and Effects


  • Adding card portraits for 20 cards.
  • Adding Evoke VFX for Dark orb.
  • Adding Evoke VFX for Frost orb.
  • Adding Evoke VFX for Plasma orb.
  • Adding flavor text for Inserter.
  • Adding passive VFX particles for Dark orb.
  • Adding placeholder art for Blizzard, Doom and Gloom, Go For The Eyes, Rebound, and Streamline.
  • Forcefield no longer uses Sentinel portrait.
  • Improvements to Blizzard description wording.
  • Improvements to Nova description wording.
  • Orbs trigger faster the more capacity you have now. Always fast with Fast Mode.
  • Placeholder assets for Aggregate, Double Energy, Fusion, Impulse, Recycle, and Storm.
  • Redo renamed to Recursion.
  • Relic flash VFX is now higher for Defect as the Orbs were obscuring the relic image.
  • Renaming Gash -> Claw.
  • Scrape card wording improvements.
  • SFX added for Channel and Evoke for all orbs.
  • SFX added for whenever you gain an empty orb slot.
  • Streamline wording improvements.
  • Updating several card portraits to improve colors, defect head shape, and other details.
  • White Noise no longer uses Infernal Blade's art.
  • Wording improvements Data Disk relic.

Balance


  • Removed card: Allocate.
  • Removed card: Blaster.
  • Removed card: Flux Capacitor.
  • Removed card: Reprieve.
  • Added the missing the starting damage on Ascension for Defect.
  • Conserve Battery buff: 7 -> 8 Block. Upgraded: 10 -> 11.
  • Creative AI cannot generate Self Repair card anymore.
  • Creative AI cost increased to 3 unupgraded.
  • Darkness card slight rework.
  • Defect begins to climb the Daily…
  • Doom and Gloom card buffed: 9 -> 10. Doom and Gloom+: 12 -> 14.
  • Double Energy now upgrades differently.
  • Dual Cast cost lowered by 1.
  • Echo Form card nerf: Ethereal. Upgrade removes Ethereal but retains 3 cost.
  • Energy gets a hardcap of 999.
  • Hello World card is now Uncommon.
  • Improved save logic consistency and legibility.
  • Lock-On card buff: Damage +1 & Lock-On Power lasts 2 turns.
  • Melter card buffed: Damage 6 -> 8. Melter+: 9 -> 11.
  • Orbs will now correctly work on other characters in the Diverse daily.
  • Rip and Tear card Buff: 6 -> 7. Upgraded: 8 -> 9.
  • Undo card gets buffed: Cost reduced by 1.

Bug Fixes


  • Blizzard card description fix.
  • Channeled Orbs should now have their value in sync with Focus.
  • Darkness no longer has a targeting UI.
  • Darkness upgraded actually channels 2 orbs.
  • Diverse Daily Mod now works again.
  • Fix for Curses and Status cards interacting incorrectly when you have Orbs.
  • Fix for Defect not correctly utilizing Well Fed and Stuffed score bonuses.
  • Fixed issue where Seek+ can cause a softlock if you have a 2 card draw pile.
  • Fixed Lock-On having odd upgrade behavior.
  • Fixed Nova card's damage output desc being unaffected by weak/vuln/str/etc.
  • Fixing more blue energy rendering issues on cards for ZHS/ZHT/JPN.
  • Forcefield card was unaffected by Powers (Frail/Dex).
  • Forcefields now correctly display costs in Draw Pile and Discard Pile.
  • Gold Plated Cables relic will no longer cause a crash when you are out of orb slots.
  • Missing win streak updating for Defect.
  • Nova card reminder text made consistent with similar cards.
  • Orichalcum now triggers even if Frost orbs trigger. …
  • Preventing crash on ZHS/ZHT/JPN when description chops dynamic values due to card width.
  • Seek card no longer incorrectly says to get a Skill in its helper text.
  • Static Discharge should not cause intents to appear from dead enemies.
  • Streamline no longer displays strange costs.
  • Streamline now correctly reduces cost even when its cost has been lowered to 0 for the turn by something like Mummified Hand.
  • Sunder should now work on half dead enemies (Darklings/Awakened One)
  • Thunder Strike's damage was affected by Focus.
  • Updating Cloud saving file manifest for Defect character.
  • Using Redo (now called Recursion) with no orb slots no longer crashes game.
  • White Noise card is now properly seeded.

Localization


  • DiscardPileToHandAction is now localizable (Hologram+).
  • Fixing blue energy not rendering for ZHS and Darkness+ card crash.
  • Localizing orb capacity reached message.
  • Static Discharge supports multiple UPGRADE_DESCRIPTION now.

Something is brewing for next week…