Hey everyone,
It's patch time!
This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D
Save Slot System
We're finishing up a Save Slot system! This will probably be available in beta next week.
Community Fan Art
Battle of the 3 Ds by @AzulCrescentIronclad admiring Singing Bowl by @KapibeeeLagavulin by @EyeSakkPatch NotesHotfix
Bug Fixes
- Fixed an incorrect interaction with Mark of the Bloom and the Moai Head event in Act 3.
- Fixed bug where We Meet Again potion removal didn't apply for the left most slot.
- Fixed issue where Custom Mods would be enabled in a Daily Run.
- Improved blight stacking for Endless. Grotesque Trophy is just 1 blight now.
- Limit Break card now also doubles negative strength.
- Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
- Opening the Daily Climb screen should now properly show today's score.
- Poison is now capped at 9999.
- Preventing save corruption due to power loss.
UI and Effects
- Draw and Discard piles can now be opened from hand select screen (Gambling Chip, Armaments, etc).
- Thorns and Flame Barrier powers are made consistent.
Balance
- Ascension Mode unlock requirement updated. Now unlocked per character when you win.
- Ball Lightning+ card nerf: Upgrade damage 4 -> 3.
- Blade Dance card rarity lowered from Uncommon -> Common.
- Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.
Localization
- Updates for DEU, IND, ITA, KOR, RUS, ZHS, ZHT.
- Updating credits organization for RUS.