Small People Defense

Small People Defense 0.7

Version
0.7
Version Date
Aug. 17, 2023
Links

Patch Notes

Update v0.7 New Map and Tower Rework

https://koalasintraffic.github.io/spd/news/2023/08/17/new-map-and-tower-rework/

Towers now have some additional abilities to make leveling up at lower levels more beneficial. This will hopefully make it more interesting for new players. Additionally, a brand new map has been released in beta mode!

Several quality of life changes have been made (huge thanks to Siopilos). Also, several minor bugs have been fixed.

Sandbox mode

  • New sandbox map has been released!
  • You can select the starting difficulty and modifier for this mode.
  • You can pick which enemies and how many to fight per wave.
  • You can choose the enemy pathing before starting the level.
  • Cost to play the map will range from 200 to 800 points. This mode is intended for late game players.
  • Currently, this mode will be available immediately after the tutorial, but will be subject to change.

Basic tower

  • Starting at level 2, the basic tower will fan additional arrows to the side with 1/6th of the main arrow’s damage.
  • Level 2 will have one fanning arrow, level 3 will have two fanning arrows, and etc.
  • The maximum number of arrows will be at level 7, with three on each side of the main arrow.
  • At level 8, the additional damage for further projectile travel still stay for the main arrow.

Splash tower

  • Radius of splash has been increased from the previous update.
  • Starting at level 2, cannonballs will bounce if they hit an enemy. Each bounce will deal 75% damage of the previous and will have a 25% radius reduction.
  • Level 2 can bounce twice, level 3 can bounce three times, and etc.
  • At level 8, the radius of the splash will not drop off when bouncing.

Fire tower

  • The burning effect will now spread to a nearby enemy if the target dies with remaining burn times.
  • Also, burn times have been increased significantly and will be based on level. Balancing changes may be done in future hotfixes or updates.
  • Level 1 will have a burn time of 2 seconds.
  • Level 4 will have a burn time of 3 seconds.
  • Level 7 will have a burn time of 4 seconds.
  • Level 8 will have a burn time of 5 seconds.

Stun tower

  • If the stun tower does the finishing blow, it will now spawn a trap.
  • This trap will strike the first enemy that steps over it for 100% of the original damage, potentially stunning the enemy if it is burning and slowed.
  • At level 8, the stun tower will still chain to a second enemy with 25% damage.

Beam tower

  • The beam will redo its tether connections on each level up. This will change the strategy significantly.
  • Level 2 will attempt to connect to two other towers, level 3 will attempt to connect to three other towers, and etc to a maximum of eight beams.
  • Past level 8, leveling up the beam tower will still redo its connections.
  • Because of these buffs, the purchase of the beam tower will no longer be refunded.
  • Also at level 8, damage per second has been reduced from 20% to 16% for those inside it.

Input changes

  • Respawning has been changed to be in the main menu instead of holding the jump button.
  • Holding the upgrade button will now attempt to reach level 8 first. If it’s already 8 or higher, holding upgrade will attempt to reach level 14.

Map changes

  • Difficulty of hard maps have been reduced significantly.
  • Easter egg in the Spring maps have been removed due to a teleportation bug.
  • Invisible walls in the Spring and Winter maps have been removed as it was confusing on where the player needs to jump.

Miscellaneous changes

  • Music in the tutorial level has been changed.
  • Picking up muffin charges should now be possible even when defeating the enemy in its spawn.
  • Fixed issue where stunning the enemy resets the enemy’s movement speed.
  • Fixed statistic tracking of grab weapon.
  • Fixed bug with the “money loss” text remaining after animation is done.

Rewards

  • Like before, players who update the game will get 1000 points.
  • Before full release, I plan on adding a badge for players who reached a high score in early access. More to come in the future. Cheers.