Smash Up

Smash Up Patch Notes #1, #2, #3

Version
Patch Notes #1, #2, #3
Version Date
Nov. 10, 2016
Links

Patch Notes

Patch Notes #1, #2, #3

Patch Notes #1 - 13.10.16

A few cards will see their number of steps to play 'streamlined' requiring lesson button clicks to play.

Game Guru can't be selected as a target if your opponent plays Griefer to destroy a minion.

Force of Wil now blocks Poison.

TACAG should now protect against global effects.

Tenacious Z should be playable from the discard pile on the turn it was sent there.

They're Coming To Get You… no longer overrides Tenacious Z's ability.

Natural Selection now takes into account Upgrade.

Wil Wheaton stops They're Coming To Get You from allow a Minion to be played from the discard.

Control Minion no longer makes you click 'continue' twice.

Return of the King now awards to the correct player and has had a text correction.

Griefer no longer discards if the instruction can't be completed.

Armor Stego now correctly recognises control vs owner for it's +2 when Control Minion is played.

If you Mulligan at the end of your deck the deck correctly shuffles your discards and continues drawing.

Howl no longer gives your Minion +1 if it's been Control Minion'd.

Offline no longer gives a timer when a base is scored.

Base abilities have been removed from the open field. They are now viewable when hovered over to keep it consistent with how cards are placed on the field.


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Patch Notes #2 - 19.10.16

CARD FIXES

Updates to Tooth and Claw… And Guns and which cards it is affected by.

Infiltrate can't target itself.

Augmentation should apply to any card.

Min-Maxing should now correctly assign actions with global effects.

AI shouldn't waste turns when close to victory.

Disguise should now be handled in one window as opposed to through your turn.

Fan ability image: after it's been used it disappears correctly.

GENERAL FIXES

Ninja achievement should award correctly.

I Stand Alone and Wrecked should award correctly.

'Bouncy' buttons now have minimal bounce.

Stats should track properly.

Deck rotation should function properly.

Hand spacing has now been updated (work in progress, please provide feedback).

Smash Up shouldn't impact various versions of WMP.

Laseratops vs War Raptor tutorial update.

Base no longer replaces at the end of a game.

Crash fixes.


(we received feedback after our last 'fix' with Game Guru with the general consensus being we made it not work in a different way, that is on our list of things to update and will hopefully make the next patch)


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Patch Notes #3 - 27.10.16

This update is only a small one which makes some addresses to the UI.

- The options button is now more visible as is the tutorial

- Local game now has a 'game menu' screen and doesn't immediately take you in to game set up, this provides a more consistent experience with navigating the menus and will hopefully help make things easier for game setup menus in the future when we develop this feature further.

- There is now a tutorial 'auto-prompt' upon launching the game for anyone that has not played the game before.


We intended to have Pirates ready for releasing this week but we have found the majority of bugs and issues that have been raised by both the QA team and the community have come from similar areas. With this in mind the programming team have decided to tear out a lot of old code that deals with how a card is targeted, affected and controlled and redesign those areas. The intention of this is to move towards a more generic behaviour that manages all cards, which should help to decrease code complexity and increase the rate at which further content can be created. This means that the next update will have, along with the Pirate deck, some pretty major logic updates that should reduce the amount of bugs that we see and this will allow us steam straight into getting the Robots faction completed and ready for release.