SMILE GAME BUILDER
SMILE GAME BUILDER April. 18,2022 updated
Version
April. 18,2022 updated
Version Date
April 18, 2022
Patch Notes
April. 18,2022 updated
SMILE GAME BUILDER Ver1.12.10
New Functions
Update Information
- For the player and event teleport panels, the coordinates can now be specified with variable boxes.
- For the "Advanced Variable Box Operations" panel, it is now possible to get the current number of party members.
- Category names can now be renamed for terrains and objects in user materials. Note that renaming a category to the same name as another category will merge the two categories but will not separate them again.
Bug Fixes(SMILE GAME BUILDER)
- The time required for loading BGM, such as during encounters, has been improved to be very short.
- Fixed a bug that caused an exception when adding a "Rename Party Member" panel if the character's original name was longer than 8 characters.
- Fixed a bug that caused map objects with the "Billboard" checkbox checked to not work as billboards when made into events.
- Fixed a bug that caused defenses to not work on skills using damage calculation formulas.
- Fixed a bug that caused the event panel "Display/Hide Battle Window" not to work in 2D battles.
- Fixed a bug regarding the specification of "Turn 0" behavior of monsters, which did not consider MP outage even if the AI type was specified as "Wise".
- Fixed a bug that caused the HP and MP gauges to appear empty until the turn progressed when adding a party member to the party in a battle event.
- Fixed a bug that caused camera angles, etc. to be reset when entering a map if the "Disable Camera Switching" checkbox was checked on the map setting.
- Fixed a bug that sometimes-caused data saved using the "Display Save Screen" event panel while player operations were prohibited using the "Enable/Disable Player Control" event panel to not be able to be unprohibited.
Bug Fixes(Unity Expoter)
- Fixed a bug in Unity where the status UP/DOWN Emoticon was not displayed during battles.
- Fixed a bug that caused the motion of models included in the Human&Zombies Pack to not play in Unity.
- Fixed a bug in Unity that caused the sitdown motion of the TypeB character to appear slightly floating.