Sneak Thief
Sneak Thief 2017 Road Map and Update news
Version
2017 Road Map and Update news
Version Date
Dec. 31, 2016
Patch Notes
2017 Road Map and Update news
Happy new year everyone! I have some big plans for this game in 2017 but first I'd like to say I'm sorry the newest update being delayed for so long I'll go into greater detail below but if you'd like to skip that and view the road map thats just fine.
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So whats up with the update?
Welp it was orginally planned for thanks giving but that didnt happen sadly. Part of it was waiting for a new update to the unity engine and the other part was my fault. Up until thanks giving I had spent most of my time working on a new level but sadly I did not take into account the amount of a performance hit the level would give players and it could not be saved so it was scraped and a new level has been in the works since. I was also going to release a patch to fix all the crashing issues but I've had to wait for unity to release a patch. I tried to fix the issue on my own without the patch but that just created more issues. I've also had not taken into account time I spent on school and with family, which was my mistake, I'm sorry about that but im only one 16 year old sometimes its difficult but I will always do my best. However as of now most of that is fixed and a new update will be out soon featuring
- a new level
- Volumetic Lighting
- added features to the level editor
- bug fixes
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Road Map
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1. Release the new level
2. Slowly add features to the level editor and get the workshop ready by march
3. Improve AI and Graphics gradually
4. Create the foundation for multiplayer and release the beta by may
5. release early access multiplayer by april
6. Finish all single player levels by the end of the year should total to 10 to 20 depending on the scale I focus on
7. Take single player out of early access by the end of the year