Sniper Fury

Sniper Fury Update 39 Patch Notes

Version
Update 39 Patch Notes
Version Date
Sept. 5, 2019
Links

Patch Notes

Update 39 Patch Notes

Hello Snipers,

We are days away from the launch of Update 39! We are excited and we know you are excited because this means in a couple of days one of the most popular features in the game, Clan Wars, will get a much needed revamp.

We are finally ready to reveal more details about this process.

General Clan Wars improvements & changes


Before we get into describing what Planning Phase is about, here are some additional changes that will happen for Clan Wars.

Seasons will be introduced for Clan Wars - Those will provide seasonal rewards for top clans and milestone rewards for all clan members.

Rating will be reset for everybody - Now that we will have seasons, the Clan rating will be reset once per month, same as the rest of activities that are running seasons.

Following the introduction of the seasons, clan decay system will no longer be required, as the rating will be reset once a season ends. In UPD39 we are removing the decay system - this means you will not lose points for not going to war.

Matchmaking time will be decreased - Now that we have seasons, it is important to quickly find a match for Clan wars. Next update we are making some changes in order to lower queue times when searching for a war.

General Matchmaking improvements - We will revisit the matchmaking formula and adjust it based on players feedback to also take into account Clan Core level. Keep in mind that imbalanced wars scenarios can still happen, but will not be frequent - it depends a lot on how many clans are searching for war at the same time as your clan.

Rewarding top clans - We know that a lot of Clans have been working to be number #1 in the leaderboards for the past 3 years. We know that you will be most affected with the introduction of seasons and we really want to make up for that. Once the September season ends, on the first reset, everybody will get badges based on your rating. Those will only be rewarded once, only for clans that participated in Legacy Clan Wars.



Planning Phase - New Clan Building - War Room





The War Room is a new building added to the Clan HQ. There are now five buildings in the clan HQ.

The War Room is where the clan war resources will be stored. Upgrading the War Room will increase its capacity, so more war resources can be gathered by the players.

When powered, the War Room allows the clan leader (and officers, depending on privileges) to spend war resources in order to 'purchase' buffs which become active for the duration of the current war.

Also, when powered, the War Room allows the clan members to activate a clan insignia which:
  • gives XP bonus in PVP battles while active
  • gives the possibility to gather war resources from base attack PVP while at war with another clan.

NOTE: If the War Room loses power during the war (the core doesn't have enough neutronium), any purchased buffs become inactive and the clan members can no longer gather war resources.

NOTE: Since there is no longer an invasion phase, the Armory and Defense Systems buildings will no longer provide attack and defense bonuses for that particular aspect of the game.

Planning Phase - Gaining War Resources & Clan Insignia





While a war is in progress and the War Room is powered, all clan members that have an insignia active can gather war resources in base attack PvP.

Killing players in the base attack PvP while the clan insignia is active will award war resources.

NOTE: If a player leaves a clan while his insignia is active and upgraded at least one tier, he will lose the upgrade(s).

NOTE: If the building cap on war resources has been reached, the players will see that they win war resources in the victory screen, but no resources will be actually added to the building while at cap.

Clan insignia can be upgraded from the War Room building pop-up using Rubies. Each step increases the bonus XP and the number of war resources players get for kills in PvP.

NOTE: In base attack PvP, only the enemy Avatar counts as a kill for gaining War Resources.

NOTE: The Bonus XP applies only in Base attack PvP.

NOTE: Any war resources remaining at the end of a war will carry over to the next war.

Planning Phase - Spending War Resources



Clan leaders (and officers) can spend war resources in the planning phase (formerly invasion) to 'purchase' buffs for the upcoming war. The buffs can be defensive or offensive.

Leaders/Officers can only spend War Resources in the second part of the planning phase. A timer will appear on screen to show remaining time until resources can be spent. Player can still inspect the boosts and see the effects and the costs. Buffs come in two categories: defense and offense.

Defense:

Tier 3
  • take less damage from snipers and pistols
  • take less damage from assault weapons
  • take less damage from grenade launchers and RPGs
  • take less damage from railguns

Tier 2
  • add suppressors to the clan core defense waves
  • activate revenge on core defenders

Tier 1
  • double HP and activate recurrent EMP pulses from the core

Offense:

Tier 3
  • deal more damage with snipers and pistols in core attacks
  • deal more damage with assault weapons in core attacks
  • deal more damage with grenade launchers and RPGs in core attacks
  • deal more damage with railguns in core attacks

Tier 2
  • increase attack duration
  • clan members have increased critical chance in core attacks

Tier 1
  • increase number of available attacks with 1

Overpower
  • Rating and Neutronium won in the current war will be doubled in case of victory.

Arena Gears



In this update we've added a new functionality for gear changing. Players will now be able to change the Arena Gears.

New Arena Gears will become available at a later date, after the update is released!
Here is a preview of an upcoming Arena Gear:



Other changes & improvements


  • General Ads functionality improvements
  • Arena stability improvements
  • Minor adjustments for clan rules restricted words
  • Added a new “Rookie” status for new clan members
  • Fixed an interaction issue between Assassin and Protector Squad Mates
  • Fixed an issue where winning a war could reward 0 points


*Please note that everything listed in these patch notes are subject to change at any time. Please refer to your live game and in-game announcements for the latest game statuses.


**Pictures displayed in these patch notes are not real in-game screenshots. Please refer to your live game once the update is released.