[p]
Greetings Space Explorers![/p][p]A long-awaited
new Major Update #2 has just been released! This build introduces all the newly announced features along with many tweaks and fixes! [/p][p][/p][p][/p][p]
NEW FEATURES:[/p]
- [p]added Space Stations with their respective research[/p]
- [p]instant free drag-and-drop transfers of modules and resources from orbit to surface, between orbiting bodies, or, in some cases, surface to orbit (space elevators, Electromagnetic Catapults)[/p]
- [p]added a possibility to save and load mission presets[/p]
- [p]shift + click for auto-creation of missions with missing resources to planned orbital constructions (requires resources on the parent body surface)[/p]
- [p]added constant acceleration flights to cyclical missions[/p]
- [p]added an option to take fuel for return flights for cyclical missions[/p]
- [p]planning construction without resources[/p]
[p][/p][p]Changes:[/p]
- [p]added a minimum fuel marker to the fuel slider[/p]
- [p]added orbit highlight for drag and drop[/p]
- [p]new tooltips[/p]
- [p]current/required resources value for ideal atmospheric pressure[/p]
- [p]communication satellites income in tooltip/info panel[/p]
- [p]space elevator contract adjustments[/p]
- [p]added filtering by deposits in search window[/p]
- [p]fuel production balance - nerfed to follow the law of mass action and produce extra oxygen[/p]
- [p]major objects panel and objects in info panel header adjustment[/p]
- [p]faster save loading/creation[/p]
- [p]building orbital construction in orbit now requires orbital construction[/p]
- [p]origin/target in mission window clickable[/p]
- [p]search window text input field focused automatically after opening it[/p]
- [p]changed visual button for switching to parent body[/p]
- [p]notifications, when mined deposit depletes/changes[/p]
- [p]scrapping space station and interstellar before it's fully built[/p]
- [p]displaying up to 3 notifications at once without opening notifications[/p]
- [p]orbital habitats name and description changed to differentiate from space stations[/p]
- [p]added construction time in SC info panel[/p]
[p][/p][p]Fixes:[/p]
- [p]cancelling a facility construction causing resource duplication[/p]
- [p]duplicating object panel after scrapping a facility/module/SC/LV[/p]
- [p]cyclical mission not using fastest preset correctly[/p]
- [p]possibility to cancel construction of other corporations’ facilities and modules[/p]
- [p]improved clickability of (Orbit) label on models of objects[/p]
- [p]pop-up background styles could look different[/p]
- [p]you couldn't produce orbital spacecraft on an asteroid in orbit[/p]
- [p]spacecraft construction module disappearing[/p]
- [p]you couldn't scrap multiple SC/LVs[/p]
- [p]facilities with power storage keep working when disabled[/p]
- [p]fuel cost could not display for some LV combination with orbital payload container[/p]
- [p]radioisotope generators stopped working[/p]
- [p]facilities showing drag and drop info in tooltips[/p]
- [p]comm sat natural growth bonus issues[/p]
- [p]removed interstellar ship fake orbit[/p]
- [p]facilities’ background flickering due to energy calculations[/p]
- [p]energy production/usage not synced with production cycle[/p]
- [p]camera spinning very fast with comet on objects' orbits[/p]
- [p]atlas not using hydrogen to pull asteroids[/p]
- [p]space station ghost of modules visible after canceling stacked construction[/p]
- [p]construction in orbit stopped if an asteroid fell from orbit to object[/p]
- [p]radioisotope generators existing in saves stopped working [/p]
- [p]orbital payload container could require fuel[/p]
- [p]autobuying resources didn't check if they're on market[/p]
- [p]you could scrap a facility not meant for scrapping[/p]
- [p]atmospheric composition now displays properly[/p]
- [p]orbital construction/telescope sent to orbit via instant transfer didn't work in orbit[/p]
- [p]failed mission draining fuel[/p]
- [p]ability to create broken cyclical mission[/p]
- [p]space station mounted modules count could be exceeded[/p]
- [p]facility/module panel during construction would not update properly[/p]
- [p]you could open Trappist panel from Earth[/p]
- [p]you could open bugged marketplace[/p]
[p][/p][p]Known issues:[/p]
- [p]unclear communication of the auto-mission to orbit feature[/p]
- [p]cargo delivered to orbital spacecraft from the surface might exceed the LV capabilities[/p]
- [p]some of the translated texts might be inaccurate[/p]
- [p]minimum fuel marker can disappear[/p]
- [p]fuel cost tooltip may show the same info twice[/p]
- [p]orbit drag-and-drop can sometimes remain visible [/p]
- [p]AI using space station modules as normal modules[/p]
- [p]population growth can be high[/p]
- [p]comm sats incorrectly show population growth multiplier (total multiplier on tooltip for humans shown correctly)[/p]
- [p]you can drop modules/resources on planets for which mission planning is not possible[/p]
- [p]AL-Ice LV cost is different in info panel[/p]
- [p]CNSA doesn't have cyclical missions on The Expansion or later[/p]
- [p]spacecraft can show up with a delay after completing a mission[/p]
- [p]gravity assist can remove spacecraft if continuing with only a part of the fleet[/p]
- [p]Phobos carbon completes with any cyclical mission[/p]
- [p]crew compartments duplication with orbital payload container/EMC[/p]
- [p]editing offer in marketplace can show incorrect data[/p]
- [p]constant acceleration in interstellar is not available instantly[/p]
- [p]space station/interstellar cannot be accessed in solar orbit[/p]
- [p]interstellar won't work for other corporations[/p]
[p][/p][p]Thank you for your ongoing support. We hope that this update will bring you tons of fun! We strongly encourage you to fill in the new in-game survey! You can access it from the FEEDBACK button in the main menu, or
>>HERE<<. [/p][p][/p][p]See you in space![/p][p]SpaceOps Team[/p][p]
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