Sorcerer King

Sorcerer King Updated Dev Snapshot Now Available

Version
Updated Dev Snapshot Now Available
Version Date
Nov. 6, 2014
Links

Patch Notes

Updated Dev Snapshot Now Available

We’ve updated the opt-in development snapshot for Sorcerer King with the ability to “harvest” mountains and forests for raw materials – at the cost of breaking the land itself, which may have some long-term consequences – tons of new animations, and a huge load of bug fixes.

If you’ve already opted into the update, Steam will automatically apply the patch.

To opt into the development snapshot, do the following:
  • Right-click Sorcerer King in your Steam library
  • Select “Properties”
  • Select the “Betas” tab
  • Choose “Dev Snapshot” from the drop-down menu
  • Close the Properties window
As a reminder, these development snapshots are rougher than a typical beta and likely to have bugs and missing content. Please adjust your expectations accordingly.

Sorcerer King Beta 2, which incorporates the additions in this opt-in build and more, is due out next Thursday, November 13.

Thanks for helping us test Sorcerer King, and have fun blowing up those mountains!

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Sorcerer King 11/6 Dev Snapshot Patch Notes
  • Added Harvest Mountain & Harvest Forest spells
  • City List screen now displays enchantments, and cities can be double-clicked to shortcut to their action screen
  • First pass of new ability icons
  • Lots of new animations for tactical battle abilities
  • Lots of fixes for animation hangs in tactical battles
  • Additional unit portraits completed
  • Bug fixing and polish on Guardian and Tyrant sovereigns and their champions
  • Keeper’s of the Flame fortress added
  • Fixed problem where the same quests would get placed near starting points
  • Unit Details window now displays units core stats even when viewing equipment
  • Lots & lots of misc bug fixes