Soul Axiom

Soul Axiom New Update – Chapter Four, The Apartment & Bug Fixes

Version
New Update – Chapter Four, The Apartment & Bug Fixes
Version Date
May 19, 2015
Links

Patch Notes

New Update – Chapter Four, The Apartment & Bug Fixes



Chapter Four is here!


We’ve certainly been busy here at the WI studio with both the release of Infinity Runner on consoles and the Chapter Four update of Soul Axiom! We want to thank you all for your patience with this upcoming Chapter and we hope you’re excited for even more updates coming soon.

Please Read


Before you read on, we’d like to ask for your help. We’re looking for as much feedback on the levels as possible so please read the announcement at the end of the post if you’d like to support the development of the game.

So… What's New?


[*]This update brings you a brand new level and the start of Chapter Four! It’s moving in day and you’ve received your keys to your very own apartment! Haul in your new furniture, get out your paint buckets and unbox your… time machine. That’s right, your brand new state-of-the-art time machine.

[*]Travel through time as you create a paradox that will test your brainpower to its limits. Explore the hidden passages and written messages in every time zone to figure out what's really going on in the apartment.

[*]We’ve not only added 4 brand new PEMO’s but we’ve also hidden a surprise which, if you’re lucky enough to come across, may prove useful later in the game.

[*]The final memory of Chapter Three has been added. Complete the Ice Palace to unlock your memory in the Hub!

[*]An update to the Elysian Fields contains a new animated event on the cliffs as well as updated visuals to the corrupt character.

Additional Changes/Bug Fixes



- Major bug fixed in the Beach level which stopped you from getting one of the cubes.
- Updated controls system – Smoother and supports more controllers.
- Added a difficulty curve to the sword puzzle in Ice Palace.
- Fixed an issue with the glass container reflecting the sky in War Zone.
- Major Fog Volume issues are now fixed.
- Improved textures and lighting in War Zone.
- Improvements to set pieces in War Zone.
- Change of power for the hidden walls in Mansion.
- Optimised the Ice Palace.
- Fixed some reflection maps in University.
- Fixed an issue with SFX on the Zodiac puzzle in Ice Palace.
- Fixed a lot of collision issues in Ice Palace.
- SFX added to Ice Palace
- Delayed the pyramid falling in the Desert Temple level.
- Increased the size of some hit markers in the Jungle and Beach level.
- Changed placement of the Eye in the Mansion level.
- Fixed some snagging issues on the platforms in the Hub.
- General improvements to models and textures throughout game.



New Feedback Thread


We appreciate all the feedback given so far and now, as we’ve started Chapter Four, we want to hear as much feedback as possible. Not just bug reports but feedback on the general flow of the game, what you found too easy or hard, what you think works well or not etc. Any comments are welcome and you can also support the game by leaving a thumbs up on the Store Page!

Please leave all your feedback from either individual levels or the game as a whole here.

We hope you enjoy the latest instalment of Soul Axiom!

Wales Interactive Team