It's been a month since our last update, but don't worry.
Production for the Full release is continuing very smoothly!
Today, as a progress report, I would like to introduce some of the elements that will be added to the game.
All specifications and names are still under development and may be subject to change.
The direction of the game is as follows.
[Improvement of game playability]
[Increase the game volume]
The update will focus on these two points.
Here is a description of what will actually be added.
- Play Style
.
The first major part of the update will be the addition of "playstyles" that will allow you to change the difficulty level of the game.
Playstyle is the difficulty level of the game.
There are three levels, the hardest being the current difficulty.
I will also add two easier difficulty levels.
- Help
.
Currently, the game is explained on external sites and videos.
I will add a page in the game called "Tactical Instructions" for tips on how to proceed with the game.
This will contain tips for advancing in the game.
These two updates will be made to make the game easier to play for newcomers.
In addition, I am also making some modifications and additions to the tutorial.
Thank you for your patience.
Here are the additions for those of you who are already playing.
- Additional stages
.
Several new stages will be added.
New enemies, gimmicks and bosses will also be added.
- Addition of characters
.
On the select character screen, you'll see an opening at both ends.
The remaining two characters there will be newly added.
- Adding a Divine Weapon
.
A new skill called "Divine Weapon" will be added.
This one will further enhance the weapons for each class and add new effects.
For example, there is a ninja weapon called the "Divine Assassin's Dagger," which has
The effect of the Assassin Dagger is "+25% attack power, +20% critical rate, and can kill up to two bombs in one wave without hurt."
This effect is added to the effect of the assassin's dagger.
It will be added, not overwritten.
and many other new elements will be added.
There are many more skills to be added, so please look forward to them.
Development is going better than I thought it would, so I hope to be able to play it around winter.
Until then, please wait and play something else!
By the way, I are releasing a game called "Reverse Defenders" in the same series.
I am planning to give you a discount there when the next big sale comes, so please play it if you like.
(You might want to put it on your wish list and take a peek when the sale comes.)
Reverse Defenders
https://store.steampowered.com/app/1393380/Reverse_Defenders/However, it is "high difficulty," "has a unique groove," and "Mouse not available," so if you can handle that, by all means, go for it!
This is the first game in which "Greeba," who also appears in Soul Dog TD, made an appearance.
This is my first indie game, so there are a lot of things that I haven't done yet, but please take a look if you like it.
Well, that's my interim report!