It's been a fairly crazy 2 weeks, as we are deep in the development of the upcoming story mode, (if you want to know more or see some WIPS of the custom illustrated comic telling the Adventures of Andy and Heather, check out our discord!
https://discord.gg/nkzQ4rC )
However, despite that, we still got another update for you! With an entirely new gamemode as well as kickass new map!
You will notice some features are halfway there, like the new game mode selection. It still has placeholder visuals and some buttons exist but do nothing, like Story Mode as it is still in development. So we appreciate your patience and understanding.
However if you are not patient or understanding you can keep your feelings to yourself.
As always any and all feedback is appreciated, and keep killing bugs! (or yelling at Nick, both avenues for success in life)
Added functionality:
Each game mode has its own save file! If you're having a rough time in your Full Auto game, feel free to start with a different loadout
Sweet new main menu with cool movie buttons. Watch the game before you play the game!
Added content:
Sweet new loadout selection screen! Scroll through your comics and select the one you want to play
New menu when clicking a character's portrait. No more mouse jumping to the middle of your screen and opening a radial menu! Huzzah!
Quality of life changes:
Send Wave button moved up near the round timer for easy-of-discovery.
Weapon Card restructured. Not sure if it's better, but it's different! Everyone loves different!
Give Weapon button moved to underneath the comparison card on the weapon assignment UI. Maybe it'll be clear you're supposed to compare them if it's down there?
Balancing changes
Master Looter / Looter now have a chance to grant bonus resources when finding bolts/wires/rations.
End of wave message now allows you to see top menu bar so you can assess if you have enough rations to leave
Bugfixes:
Floating text doesn't persist when maps change. Most noticeable when people in your team are healed between maps.
Radial menu would have problems clicking on Search when Heal was enabled.
Destroyed objects don't persist when maps change either. Oops.
Switching loadouts without closing the game could cause buggy behaviour. I mean, it used to. But I fixed that.
Main Menu is now destroyed instead of hidden. Small performance increase for those potatoes out there.
Nick is a doodoo head