This has been a fairly major patch as it overalls our entire UI, which was tied into basically all of the game functionality. There are still some elements of the UI left to finish but we wanted to get this patch out because it also
fixes a long list of bugs people had found.
Loren and I (Nick) also added more dad jokes, because that's why you are all here, let's be honest.
New UI:We have overhauled the UI to make it more functional and more stylized. We have also integrated a lot of player feedback in regards to showing more stats and information about how weapons and buildables work. This overhaul also included improvements to the pausing mechanics, which we have now creatively named “Planning mode”. Although it probably should be “shit I need to piss” mode.
- RNGesus game mode improvements: (both endless and survival are now considered “RNGesus” modes this is to help differentiate between them and the full story mode which is coming soon.)
- Lolita loadout:Improved version of “one man army” mode including a custom character, and cover art.
- Sinful 6 loadout:Improved version of “Manpower” mode including custom characters, and cover art.
There are a lot of other fixes and tweaks but honestly I can't remember them, my main focus was maining the Ballmer peak (
https://xkcd.com/323/) not documenting stuff.
OH! P.S. Loren fixed that bug where rations were insanely rare early game in endless mode making it almost unplayable. That was a beautiful bug mixing My superhuman stupidity and Lorens laziness. Removing that bug was like killing a little fucked up baby of ours :(