Hello spaceBOUNDERS!
We have finally arrived at version 1.0! The official Steam Launch build has finally left Early Access! We are so happy hearing your feedback, both online and offline and we hope you love the latest patch! In this patch we have fixed up some final visual issues, crushed and handful of bugs, and improved a bunch of stuff behind-the-scenes.
Important Note: Network co-op is still an ongoing process and something we continually strive to improve. For these reasons, network functionality is not considered an official “feature” or something we currently advertise spaceBOUND as having,
nor will it be priced into the game. It’s simply there as an added bonus for those who requested the functionality.
Patch Notes
- Level 21 received a major art overhaul of the level
- Fixed minor layering issue on level 22
- Added new sounds to the final scene of the game (after the final boss)
- Added new sound for the compactor boss!
- Fixed layering issues on the final scene
- Fixed an issue where players could accidentally fly off of the final scene into the abyss
- Fixed info bar layering issues (you can see the info/stat bar by holding shift
- Fixed bug on credits transition from final scene where you would hear a tether snap
- Fixed a rare bug that would either prevent you from entering the skins menu or from exiting the skins menu
- Fixed bug where steam would not shutdown properly
- Named final few steam achievements that did not have names
- Huge network overhaul that should improve well-connected games
- Improved Network Menu
- Can now host a steam lobby that will connect you with your buddy (recommended host port is 7777)
- Network input fields will now have their placeholder text turn red if you have not input the required information
- Join Steam button in Network Menu will bring up the steam overlay
Yay!
As always, we want to hear from you!!!!!! Let us know about all the fun you are having on our
discussion page!