v0.0.7
[p]
CHANGES[/p]
- [p]Overhauled UI positions to fit with different resolutions[/p]
- [p]Ship refuel x10 more efficient[/p]
- [p]Ship repairs x2 more efficient[/p]
[p]
FIXES[/p]
- [p]Fixed non-1080p resolutions having a messy UI and making the game unplayable. Had to remove the UI bloom and effects to fix this. Hopefully I'll find a way to add it back in the future without breaking anything![/p]
- [p]Strategic scene: fixed credits text clipping with ui for 2560x1600 resolution[/p]
- [p]Fixed resolutions duping in settings[/p]
[p][/p]
v0.0.8.2
[p]
NEW[/p]
- [p]Demo-specific library capsules[/p]
- [p]Bug reports: include scene name, screen resolution[/p]
[p]
CHANGES[/p]
- [p]Changed hide hud button from F12 to TAB, changed tip in tutorial 3 to reflect this[/p]
- [p]Main menu: make missiles spawn in front of the screen to reduce chance of bullets hitting screen[/p]
[p]
FIXES[/p]
- [p]Typing when reporting bug, renaming ship/fleet, etc moves camera[/p]
- [p]Astrocaster cash in > instantly cash out = you get extra money bug (buying astrocoins didn't take the exchange rate into account)[/p]
- [p]Bugs occurring when player exits the Strategic/Prometheus scene and goes back, such as encounters not working anymore (Fleets overshooting or encounter panel not showing up)[/p]
[p][/p][p]There's a lot more work to be done on my end, so I just wanna leave off here for now and thank you guys for playtesting the game and submitting bug reports. I couldn't do this without you![/p]