Spacefleet: Heat Death
Spacefleet: Heat Death 0.1.1
Version Date
Feb. 18, 2026
Patch Notes
PROMETHEUS v0.1.1d
v0.1.1d
[p]CHANGES[/p][p]- Strategic: Removed "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog) [/p][p]- Tactical: Fitzgerald class EM10 laser default mode changed from DEFENSE to NEAREST[/p][p][/p][p]FIXES[/p][p]- Tutorial 2: Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship[/p][p]- Strategic: Trade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price[/p][p]- Strategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat[/p][p]- Tactical: Laser beam visibility setting not being set at the start of combat[/p][p][/p]