Spacefleet: Heat Death
Spacefleet: Heat Death 0.2.0
Version Date
March 9, 2026
Patch Notes
v0.2.0 - EA Release and Before You Buy
[p]Take a seat because this is a big one! First off, I want to thank you all for getting Spacefleet: HEAT DEATH to 11.7k wishlists as of writing. This past week (and month) has been very nerve-wracking but also exciting for me. I'm glad I can finally share with all of you the full version of HEAT DEATH, which I've poured my entire week into. I hope you like it![/p][p][/p][p]FEATURE[/p][p]FREE DEMO[/p][p]EARLY ACCESS[/p][p]Prometheus Scenario[/p][p]Yes[/p][p]Yes[/p][p]Core Combat[/p][p]Yes[/p][p]Yes[/p][p]New Ships[/p][p]Yes[/p][p]Yes[/p][p]Custom Faction and Campaign[/p][p]No[/p][p]YES![/p][p]Skirmish Mode [/p][p]No[/p][p]YES![/p][p][/p][p]If you would leave an honest review of the game and its demo, that would be awesome as it helps me out a ton! There's still a lot of work to do and HEAT DEATH will be very different a year from now. Speaking of, I wanted to cram in Strategic Scene AI Factions but decided to move it to after the release so I can give it the time it deserves and for it to not come out as a buggy mess as well. So yes, AI Factions will be the next major update I'll be working on.[/p][p]Going forward, I plan to send out a new update every week, for bug fixes and minor updates, and a major update every month. Though depending on the complexity of the feature, it might take more or less time, of course.[/p][p]So, before you buy, check the changelog below to see if it's worth your time and money. If you'd rather wait until the game has more features, totally understandable! Thank you for sticking around, and for all your support.
[/p][p]BRAND NEW FEATURES[/p][p]- NOTIFICATION SYSTEM for Strategic Scene[/p][p]- CUSTOM PLAYER FACTION AND CAMPAIGN[/p][p]- SAVED GAMES LIST + continue button in main menu[/p][p]- COLORBLIND MODES + UI post-processing returns[/p][p]- FLEET PANEL REDESIGN: now shows full list of ships and squadrons and which of them the player currently has selected.[/p][p]- SELECTED PANEL REDESIGN: Shows selected ship or squadron's control panel at the bottom[/p][p]- SKIRMISH MODE: Set your own custom 10 vs 10 battles from the main menu. Maps such as the Asteroid Belt, Jupiter System, and much more coming soon![/p][p]- THREE NEW CASCADIAN SHIPS: Parker FHE - Heavy Escort Frigate, Armstrong FH - Heavy Frigate, Ellington CAK - Kinetic Artillery Cruiser[/p][p][/p][p]NEW[/p][p]- Splash Screen: Epilepsy warning[/p][p]- Bug report: Now notifies player if report was sent successfully or not. Also creates a notification in the strategic scene[/p][p]- Main Menu: Custom faction. If custom name is Prometheus, return and type "Prometheus is not allowed"[/p][p]- Settings: Controls > Keybinds tab[/p][p]- Settings: Colorblind strength slider[/p][p]- Strategic: Improved player faction credits panel visuals[/p][p]- Strategic: Added ship names: Theseus, Radiant Day, Tyndrassa, In Her Image[/p][p]- Strategic: Trade fleets now try to refuel again if they dont have enough Dv for their current planned flight[/p][p]- Strategic: Stations now spawn with more of the resources they produce, up to 75%[/p][p]- Strategic: Stations inventory tab capacity bar[/p][p]- Strategic: SFX when there is an encounter[/p][p]- Strategic: Shipyard - Error sfx when buying ship with no name[/p][p]- Strategic: Refuel lowest dv ships first[/p][p]- Tactical: Squadron > set target also sets target of ships in squadron[/p][p]- Tactical: Added arrow keys for camera movement[/p][p][/p][p]CHANGES[/p][p]- Wishlist button: Changed to review button[/p][p]- Bug report: Updated icon to show bug instead of worm. Made button smaller[/p][p]- Strategic: Made attachments tab list show longer names[/p][p]- Strategic: Saveload panel only shows relevant saves. When player faction is named "Prometheus", only Prometheus saves are shown and can be loaded. Otherwise, all other saves are listed apart from ones in "Prometheus" mode.[/p][p]- Strategic: Doubled number of AI trader fleets[/p][p]- Astrocaster: Changed SFX volume from 50% to 25%[/p][p]- Tactical: Kinetic debris color from red to orange[/p][p]- Tactical: Damaging dead mounts damages module, changed from 5% to 1% of mount damage[/p][p]- Tactical: Lasers nerfed. Decreased damage from 100% to 25%[/p][p]- Tactical: Nav shows acceleration even if very low (less than 0)[/p][p][/p][p]FIXES[/p][p]- Skirmish Setup: After pressing "Clear Fleets" button, add ship button stops working[/p][p]- Prometheus: If player has no ships when Atlas fleet arrives, automatically lose[/p][p]- Strategic: Fixed money sfx not playing during trade transactions[/p][p]- Tactical: Improved track indicators, which now disappear when the ship is off-screen[/p][p]- Tactical: salvo count not updating when clicked when ship doesn't have a target. "No target" panel now shows up in the missile card if the ship has no target[/p][p]- Tactical: Ship and squadron command panel at the bottom of the screen deletes itself, making ships unselectable[/p][p][/p]