Hello, Operators! New updates for you!
I will be glad to hear all your feedback and wishes in
our discord.CHANGELOG
Weapon
- All weapon damage reduced by 5%.
- Added flashbang grenade, available from the first level. Stuns enemies for 10 seconds.
- Added another muzzle brake, increasing damage by 15%.
- New sight Reddot, available from start.
- New sight Quantum Mirage with max zoom speed.
- Fixed the position of the weapons in the hands.
- Added muzzle brake to AK110.
- Fixed laser sight on the Vextron SMG, previously aiming through it was at an angle of 90 degrees.
- Radio tag rifle ammo 2 -> 1.
- Radio tag time reduced from 5 minutes to 4 minutes. If you are playing online, then for balance (so that two players with sake tags cannot track the monster forever), the time is reduced to 150 seconds.
- Added ability for SW2000 to pick up mags.
- Removed the ability to pick up magazines while holding a second weapon and replenish it accordingly.
- M14A total ammo 100 - > 90.
- Fixed grenade launcher position in hands.
Player
- Reduce the total number of ammo of the main weapon by one mag - it will be harder to play, plus in the future, there will be an upgrade of equipment to increase the number of mags.
Monsters
- The eyes that appear at night have been returned to the game. Sometimes paranormal werewolves with yellow eyes appear from them.
- Yeti increased damage before running home by 100.
- Werewolf increased damage before running home by 100.
- Zombies are no longer afraid of light from portable lights and flyers.
- Fixed a bug with the animation of the yeti, when he waves a stone all the time.
- Added final dialogues after killing the yeti, werewolf and wendigo.
UI
- When a radio tag rifle is selected, there is no icon in the hud.
- Fixed a bug that before loading the main menu, you can click weapon customization and the interface will break.
Maps
- APC replaced by a truck.
- Completing the House of Horrors mission gives 70 points.
BUG FIXES
- Fixed bug with collisions on muzzle devices that remove the weapon.
- Fixed a lot of collisions that remove weapons - doorways, stairs and more.
- Fixed a bug with locations not being discovered and not marked on the map as open.
- Bots don't go through creeps doors , so they won't get stuck at the entrance.
- The number of road flaers was 15 instead of 4
- In the quest in the gatehouse, for the witch, the phrase YEAH BITCH was removed at the end of the quest.
- Fixed a bug that in the quest in the cave, the yeti does not attack the player, but simply runs away
- Fixed bug that light grenade damage players.
- The amount of ammo for weapons at the beginning of the game is not updated.
- Fixed a bug that holding a grenade launcher in your hands can raise the mag and then the ammo will become 240.
- Pressing 4 and 5 selects an empty weapon and you see just hands.
- If the ammo is at zero, you will not reload, but there will be a cry - reload.
- Fixed a bug that you can move a character in the customization menu.
- Fixed a bug where you can throw a grenade during a fast melee, which causes the weapon to disappear.
- Fixed a bug where you can heal during a grenade throw, which causes the weapon to disappear.
- Fixed a bug where by quickly pressing the heal you can use several syringes at once.