S.P.A.T.

S.P.A.T. 0.63

Version
0.63
Version Date
June 14, 2023
Links

Patch Notes

S.P.A.T. 0.63

Hello, Operators! New updates for you!

I will be glad to hear all your feedback and wishes in our discord.

CHANGELOG


Weapon


  • All weapon damage reduced by 5%.
  • Added flashbang grenade, available from the first level. Stuns enemies for 10 seconds.
  • Added another muzzle brake, increasing damage by 15%.
  • New sight Reddot, available from start.
  • New sight Quantum Mirage with max zoom speed.
  • Fixed the position of the weapons in the hands.
  • Added muzzle brake to AK110.
  • Fixed laser sight on the Vextron SMG, previously aiming through it was at an angle of 90 degrees.
  • Radio tag rifle ammo 2 -> 1.
  • Radio tag time reduced from 5 minutes to 4 minutes. If you are playing online, then for balance (so that two players with sake tags cannot track the monster forever), the time is reduced to 150 seconds.
  • Added ability for SW2000 to pick up mags.
  • Removed the ability to pick up magazines while holding a second weapon and replenish it accordingly.
  • M14A total ammo 100 - > 90.
  • Fixed grenade launcher position in hands.
Player


  • Reduce the total number of ammo of the main weapon by one mag - it will be harder to play, plus in the future, there will be an upgrade of equipment to increase the number of mags.
Monsters


  • The eyes that appear at night have been returned to the game. Sometimes paranormal werewolves with yellow eyes appear from them.
  • Yeti increased damage before running home by 100.
  • Werewolf increased damage before running home by 100.
  • Zombies are no longer afraid of light from portable lights and flyers.
  • Fixed a bug with the animation of the yeti, when he waves a stone all the time.
  • Added final dialogues after killing the yeti, werewolf and wendigo.
UI


  • When a radio tag rifle is selected, there is no icon in the hud.
  • Fixed a bug that before loading the main menu, you can click weapon customization and the interface will break.
Maps


  • APC replaced by a truck.
  • Completing the House of Horrors mission gives 70 points.
BUG FIXES


  • Fixed bug with collisions on muzzle devices that remove the weapon.
  • Fixed a lot of collisions that remove weapons - doorways, stairs and more.
  • Fixed a bug with locations not being discovered and not marked on the map as open.
  • Bots don't go through creeps doors , so they won't get stuck at the entrance.
  • The number of road flaers was 15 instead of 4
  • In the quest in the gatehouse, for the witch, the phrase YEAH BITCH was removed at the end of the quest.
  • Fixed a bug that in the quest in the cave, the yeti does not attack the player, but simply runs away
  • Fixed bug that light grenade damage players.
  • The amount of ammo for weapons at the beginning of the game is not updated.
  • Fixed a bug that holding a grenade launcher in your hands can raise the mag and then the ammo will become 240.
  • Pressing 4 and 5 selects an empty weapon and you see just hands.
  • If the ammo is at zero, you will not reload, but there will be a cry - reload.
  • Fixed a bug that you can move a character in the customization menu.
  • Fixed a bug where you can throw a grenade during a fast melee, which causes the weapon to disappear.
  • Fixed a bug where you can heal during a grenade throw, which causes the weapon to disappear.
  • Fixed a bug where by quickly pressing the heal you can use several syringes at once.