Spiritus:One
Spiritus:One 0.5.1
Version Date
Oct. 24, 2023
Patch Notes
Version 0.5.1 (Beta 1)
New!
-We've added the first five Steam achievements. We will be adding more as development progresses.
Bug Fixes / Improvements
-Fixed the bug where getting Game Over would get stuck on the title screen, the game will now restart properly. This also affected loading a same from Game Over where you would still be dead on reload, so both functions restart the game.
-We've zoomed out the cameras in the lab as it was difficult to navigate, we've also added a zoomed out center camera of the room.
-We've added an extra camera to the elevator of the lab as it wasn't appearing properly.
-We've added the grounds map. Note maps are still static until we are confident we have finished the areas and will add the dynamic maps to match with movement tracking.
-We've added an extra camera to the upstairs of Asylum that hints round the corner as it was not immediately obvious that you could go there.
-Fixed a collision issue outside Asylum
-We've removed the monster by the stairs on entry of the game, as it is too quick to attack the player before they can get accustomed to the conrols.
-When there is no map we've changed 'MapName' to 'No Map Data' as this was placeholder text.
-We've added 'Controls' to the pause hint on the top left corner of the screen to indicate how to view controls with the P key or Start button on the controller.
-We've enabled Steam Cloud which will automatically back up your saves to the Steam Cloud service, so if you play from another computer you can pick up where you left off. Saves are stored in C:\Users\user\AppData\LocalLow\Spacefarer Games\SPIRITUS
-We've added a sound effect when using the typewriter to save.
-Added file in the audiatorium that hints at where the front door key is in Asylum.
-The office door downstairs in the Asykum is no longer locked.
-The dining hall is no longer locked in the Asylum.
-A key is now required for the patient's bedroom door.
-A document is left in the bathroom giving a clue where to find the patient's key.
-We've moved the camera on the left side of upstairs to show a door that wasn't visible from the viewpoint before, The door leads to a 'treatment' clinic.
-Added briefcase item in the treatment clinic (used for later)
-Fixed the Spacefarer logo cinematic from being stetched.
-We've fixed the transition between cameras in the lab.
Known Issues
-Sometimes you may need to enter the key code twice on the panel in the Lab. We are working to fix this bug in a future patch.
-Under certain scenarios, Rose may not take over from Albert. If this happens, load to a point before entering the lab and re-enter. We are working to fix this issue, however it will not affect gameplay.