Hey Vectorheads! Yep, it’s time for another
Sprint Vector hotfix–thank you for reporting these issues to us! Please keep the bugs coming through
Discord and email (support@survios.com).
Patch Notes for Hotfix 1.0.3 (released February 22, 2018)- Voice Chat Improvement – Players should no longer encounter an issue where, on rare occasion, they are unable to communicate with other players using in-game voice chat.
- Level Load Improvement – Players should no longer load into multiplayer sessions later than intended.
- Map Layout Changes – Adjusted player damage volumes on certain maps to better line up with level.
- Oculus Room Scale – Oculus setting should now default to “Room Scale” if the system detects 3 or more cameras.
- Checkpoint/Finish Line behavior improvement – Players should no longer be teleported backwards to a previous checkpoint during a multiplayer race.
- Challenge Mode Restart Issue - Challenge - A "Restarting…" message will remain stuck on the screen if a player dies while restarting in Hardcore.
Additionally, here are the known issues that we are currently working on:
Known Issues (as of February 22, 2018)- AUDIO - On occasion, game audio will not be present after loading into a level.
- MULTIPLAYER - There is a known issue with multiplayer servers causing players to periodically be disconnected. We are investigating the cause of this instability and intend to release a solution as soon as one is available.
- MULTIPLAYER - Players will sometimes lose speed lines and aim assist cones after passing through power-up orbs.
- MULTIPLAYER - Players getting stuck on endless Multiplayer loading screen. Workaround: Pull up your Windows date and time settings to make sure that "Set time automatically" is turned on.
- OCULUS - Oculus users experience strobe effect on loading screens. Workaround: Turn on "Rift Core 2.0 Beta" found in the Beta tab of Oculus Home settings.