Hi all,
Glad you're all (mostly) enjoying what's there so far. Here are a few hotfixes for some of the most noticeable issues.
Fixes
- Toggled scope now disabled when returning to designer through the pause menu.
- Removed first set of mud pools in No Tank's Land scenario.
- Lowered wooden planks in WW1 'No Tank's Land' scenario, due to small wheels getting stuck in an unrealistic fashion.
- Internal mantlet armour now correctly shown.
- Selected shell type now automatically set to the closest rack with the highest amount of ammo.
- Blueprint name enter field no longer affects the name of other blueprints.
- Stopped wheels, belts and fenders disappearing when exiting the designer at the lowest graphics settings.
- Flickering black screen in scope stopped.
- Flameout effects now stop instantly when returning to designer.
- Fixed crash when disabling interleaved roadwheels due to wheels per group being 0 when it shouldn't be.
- Disabled rotation of gunner sight as it didn't behave as expected when rotated.
- Fixed crash when moving hull sponson front and rear glacis angles to their max.
- Fixed enemies not perfectly resetting on "No Tank's Land" scenario.
Improvements
- Made insufficient resource error clearer.
- Added temporary tip under suspension design to help with weak suspension.
Adjustments
- Increased suspension spring by a factor of 10.
- Increased latewar max elevation and azimuth torque by 5000.
Optimizations
- Slightly increased general CPU performance.
More on the way! Thank you for your patience, keep those bug reports coming.