Hi all,
Here's another batch of fixes for you:
Fixes
- Muzzle brakes and wheel mounts no-longer disappear on lowest graphics settings.
- Can no longer use rich text markup in input fields.
- Trench crossing tail placement no longer acts strangely from certain perspectives.
- Wooden planks now fully reset in "No Tank's Land" scenario.
- Tracks no longer become invisible when returning to designer when scoped.
- Added character limits for various name fields.
- Gunner sight no longer rotates depending on the surface it's placed on.
- Shadows fixed for roadwheel #2
- Was possible to win and lose a scenario if the two remaining tanks destroyed one another simultaneously.
- Fixed spawn on "Dunes" scenario which caused vehicles to spawn partially underground.
- Fixed armour issue when the bottom of the hull front or rear strip was moved all the way to the bottom.
- Fixed possible black screen on launch.
Improvements
- Azimuth design now hidden for mantlets which don't support azimuth rotation.
- Rail antenna now acts as an antenna.
- Warning shown when blueprint name contains invalid characters (you'll be able to include these soon).
- Wheels now get stuck between trench walls and the terrain less often.
Adjustments
- Muzzle brakes no longer lower muzzle velocity. They are now entirely aesthetic until their realistic trade-off can be simulated.
- Made the flat sandbox x2 as long.
- Can now increase battle size up to 200%
More on the way!