Hi all,
Mainly general fixes today. Enjoy!
Fixes
- Fender length and type now saves with vehicle.
- Crew visualization colours now correctly show whether the role placement is correct.
- Decreased suspension maximum height as it was allowing negative ground clearance, creating a vibration effect at the extreme.
- Can no longer place useable ammo in non-existent turrets.
- Light mantlet #5 and the Driver's port no longer disappear outside of the designer on low graphics settings.
- Fixed double door hatch textures on low graphics settings outside of the designer.
- AI now automatically starts the attack on "Dunes" scenario.
- Fixed bright domes on lights, most noticable on "Silent Border" scenario.
Improvements
- Notification now displayed when crew members are automatically moved.
- Scenario hard vehicle number limit now shown, explaining why increasing 'Budget size' setting may not always result in more vehicles.
- Can now modify the armour thickness of strips on the front and rear of the hull.
- Long segment track belts will fail to wrap around wheels with low diameters less often now.
- Symmetry button toggle behaves more as expected. Now toggles the current mirror and whether to mirror any new placements.
- Made decal design instructions clearer.
Adjustments
- Moved M4 Sherman mantlet's scope to the other side of the cannon, as it was in real life.
- Increased hard limit on the number of allies from 6 to 10 in "No Tank's Land" scenario.
- Renamed "Minimum depression" to "Max depression".
- Can now zoom out x1.5 as far, helping with larger designs.
- Lowered engine fire light and muzzle flash instensities.
Starting on the cannon weight rebalancing next.