Hi all,
Here are some big fixes focusing on tracks and general movement.
Vehicles should be steering by themselves less and getting stuck in un-realistic positions much less often.
Additions
- Added current version display to main menu.
- Now visible and rebindable in keymapping settings: Toggle UI, Shell1, Shell2, LockAim, OpenSpawnMenu
- Added a placeholder 183cm/6ft pole in the sandboxes for scale.
- Added a tip to the cannon designer to aid with balancing cannon weight.
- Added steps to "Sandbox" scenario to test how high your vehicle can climb.
Fixes
- Torque/force no longer applied through roadwheels that aren't touching the ground. Now if only one roadwheel is touching the ground, the entire force of the track will be applied through it. This was causing vehicles to steer themselves.
- Powertrain shouldn't be slightly influenced by frame-rate anymore.
- Removing a mantlet with azimuth and adding an elevation-only mantlet resulted in azimuth motors still adding mass and using space.
- Gun mount azimuth now removed when the cannon is placed on the turret.
Improvements
- Sprocket and idler wheels now have traction. Vehicles climb steps better, get stuck less often and have a better time crossing trenches.
- Improved gun mount design interface responsiveness.
Adjustments
- Increased driver stability assistance, reducing how much irregular terrain affects vehicle steering.
- Slightly increased strength of wooden boards in "No Tank's Land" scenario.
- Renamed cannon "Dispersion" to "Accuracy"
- Adjusted insufficient elevation hint to reflect recent cannon changes.
- Reverted elevation and azimuth constraints to how they were in V0.104.
This seems to be the last of the major issues, switching to general fixes and balancing now.