Sprocket

Sprocket 0.107

Version
0.107
Version Date
Sept. 3, 2021
Links

Patch Notes

V0.107 - General Fixes

Hi all,

Getting closer and closer to stable, not long before we can continue with features and content.

Features


  • External fuel tanks can now be blown off.
  • Enemy and ally tracks can now be destroyed by shooting the wheels.

Fixes


  • The track belt no longer travels faster than the wheels with V-sync turned off.
  • Roadwheels weren't perfectly rotating around their axles.
  • Logs can no longer be scaled to the size of an ICBM.
  • Cannon traverse and constraints were being calculated with slightly old values, making the designing feel incorrect and unresponsive.
  • Russian casemate mantlet no longer blocks the scope when aiming to the far right.
  • Scopes no longer gradually move backwards after receiving hits in quick succession. This was causing the mantlet to completely block the screen eventually.
  • 'Esc' on the Victory and Defeat screen no longer instantly returns to the main menu, without a prompt to save your design. This also fixes some pause screens appearing in the main menu.
  • Disabling UI no longer causes currently displayed hit indicators and messages to get stuck on screen.
  • M4 Sherman mantlet no longer listed as a heavy mantlet.
  • Trench crossing trail no longer completely blocks shells.
  • Fixed trench crossing tail collisions.
  • Fixed every other letter being capitalized when creating faction names with caps-lock on.
  • Quickly exiting and returning to the designer no longer causes the gameplay HUD to stick around.
  • Gun rotation limits now applying correctly, preventing extreme azimuth and elevations that don't make sense.
  • Loading sync issues fixed with: all angled shapes, suspension damper, turret motor torque, paint roughness, paint metallic and turret ring height.

Improvements


  • Vehicle blueprint name now turns red with an invalid name.
  • Trench crossing tail can now be rotated.
  • APHE penetration debuff now shown in its description.

Adjustments


  • Increased cannon traverse rate display from 1 decimal place to 2.
  • Halved placement snapping distance.
  • Increased engine target max rpm limit from 4000 to 8000, (you have to type values higher than 4000).
  • Increased shape design accuracy from 1 decimal place to 2.
  • Significantly lowered friction on trench crossing tail.
  • Increased M4 Sherman mantlet and mantlet #1 hard depression limits from 10 to 25 degrees.
  • Decreased light mantlet #4's hard azimuth limit from 15 to 10 degrees.
  • Slightly increased the amount of recoil absorbed.
  • Increased overall track health.
  • Fixed ALLEN's elevation.
  • Made "The Crossroad" scenario's enemy slightly more deadly.