Hi all,
Getting closer and closer to stable, not long before we can continue with features and content.
Features
- External fuel tanks can now be blown off.
- Enemy and ally tracks can now be destroyed by shooting the wheels.
Fixes
- The track belt no longer travels faster than the wheels with V-sync turned off.
- Roadwheels weren't perfectly rotating around their axles.
- Logs can no longer be scaled to the size of an ICBM.
- Cannon traverse and constraints were being calculated with slightly old values, making the designing feel incorrect and unresponsive.
- Russian casemate mantlet no longer blocks the scope when aiming to the far right.
- Scopes no longer gradually move backwards after receiving hits in quick succession. This was causing the mantlet to completely block the screen eventually.
- 'Esc' on the Victory and Defeat screen no longer instantly returns to the main menu, without a prompt to save your design. This also fixes some pause screens appearing in the main menu.
- Disabling UI no longer causes currently displayed hit indicators and messages to get stuck on screen.
- M4 Sherman mantlet no longer listed as a heavy mantlet.
- Trench crossing trail no longer completely blocks shells.
- Fixed trench crossing tail collisions.
- Fixed every other letter being capitalized when creating faction names with caps-lock on.
- Quickly exiting and returning to the designer no longer causes the gameplay HUD to stick around.
- Gun rotation limits now applying correctly, preventing extreme azimuth and elevations that don't make sense.
- Loading sync issues fixed with: all angled shapes, suspension damper, turret motor torque, paint roughness, paint metallic and turret ring height.
Improvements
- Vehicle blueprint name now turns red with an invalid name.
- Trench crossing tail can now be rotated.
- APHE penetration debuff now shown in its description.
Adjustments
- Increased cannon traverse rate display from 1 decimal place to 2.
- Halved placement snapping distance.
- Increased engine target max rpm limit from 4000 to 8000, (you have to type values higher than 4000).
- Increased shape design accuracy from 1 decimal place to 2.
- Significantly lowered friction on trench crossing tail.
- Increased M4 Sherman mantlet and mantlet #1 hard depression limits from 10 to 25 degrees.
- Decreased light mantlet #4's hard azimuth limit from 15 to 10 degrees.
- Slightly increased the amount of recoil absorbed.
- Increased overall track health.
- Fixed ALLEN's elevation.
- Made "The Crossroad" scenario's enemy slightly more deadly.