Hi all,
Mostly general fixes in this one, along with a few tweaks to movement.
Fixes
- Mantlet armour thickness now loaded correctly with the vehicle.
- "Yes or no" prompt no longer gets stuck on screen when two prompts appear at roughly the same time.
- Placement mirroring now works correctly on turrets with a side offset.
- Spawning an invalid vehicle meant the vehicle would stay unfinished. It is now destroyed, possibly fixing many other issues.
- Fixed a potential black screen on launch.
- Vehicles should no longer be spawning half in the ground.
- Can no longer scope in without a cannon attached. This was resulting in the scope view not moving with the vehicle.
- Certain steps allowed a gunner and loader to operate a cannon in the hull, this doesn't work anymore.
- Disabled WIP concealment system. AIs can now see your 200t tank in the middle of a field, even when it's standing perfectly still.
- Vehicles now switch to different ammo types when they run out of the current type. The AI will now use APHE.
- The number of allies spawned now matches the display in the designer when the "Budget size" setting is over 100%.
- One specific enemy on "Fields" scenario no longer stays exactly where it spawns, waiting for you to find it.
- Mantlets are no longer flipped upside-down when placed on a downward-sloped plate.
- Switching ammo types while loading no longer destroys shells.
- Fixed spawn on "Silent Border" which caused an ally to instantly run into an explosive barrel and blow up.
- You can no longer phase through the cliffs in the Sandbox.
- The .50 cal no longer disappears when exiting the designer on lower quality settings.
- Streams are no longer 100% visible through smoke.
Improvements
- Reduced track belt slipping, reversing when braking and general twitchy-ness. This also improves powertrain simulation accuracy, as it associates with track belt speed.
- Heavier roadwheels now provide more traction while lighter roadwheels allow higher speeds. Wheels being wider than the track belt doesn't apply traction bonuses and only adds mass.
- Selecting a new attachment while already placing now replaces the current placement.
- The custom gunner sight is now always prioritized over built-in mantlet sights
- Decals are now automatically selected when placed.
- Selecting a decal image without a selected source will now start placement of a new source.
Adjustments
- Changed approach to lowering impact of irregular terrain on steering
- Lowered minimum caliber from 30 to 20mm.
- Increased target rev range max from 4000 to 8000 (the slider max is still 4000).
- Darkened invalid placement colour, to help with colour-blindness.
- Decreased roadwheel number's effect on resistance, increasing overall resistance to balance this.
- Increased interwar max elevation torque from 500Nm to 1000Nm.