Hi all,
A mixed batch today. Fortunately we're starting to see the end of the major bugs.
Additions
- Rotation snapping can now be toggled (hotkey:R).
- Added a cheat to have a minimum 5 degrees/second cannon traverse rate (Settings/General/Override cannon traverse).
- Added French Rondel decal (made by Drift).
- You can now hold the fire button to fire as soon as the gun is loaded.
- Gunners now need to be over 70% efficiency to rotate the turret and cannon simultaneously.
Fixes
- Fixed issues created by tracks with zero roadwheels or suspension assemblies.
- Despawning enemies no longer causes hit direction indicators to get stuck on the screen.
- Cannons now functioning on ally casemates with the cannon mounted in the superstructure.
- Mission instructions no longer visible in "No Tank's Land" mud reflections.
- RPM no longer slams to 0 when no roadwheels are in contact with the ground.
- Firing while the gun is recoiling no longer permanently affects the cannon's position.
- Removed duplicated "LockAim" key rebinding.
- Fixed game locking up when exiting the designer and pausing the game simultaneously.
- Kill marks on the barrel no longer appear on surfaces the barrel is close to.
- The cannon is no longer affected by decals placed on the hull.
- Vehicle decals no longer appear when close to an object in the environment.
- Decals placed on the turret no longer appear on the hull (and vice versa).
- Shell impact marks no longer appear on the environment or on parts they didn't hit. Turret marks wont move across the hull when the turret is rotated.
- Shell impact marks shouldn't sharply cut-off as often.
- Soft armour limits are now correct on "Dunes" scenario.
- Fixed confusing keybinding for attachment scaling.
- Fixed icon of autosaved vehicle.
- Vehicle is now autosaved every time you exit the designer, instead of only when you have allies.
- .50 cal no longer disappears outside of the designer on low graphics quality.
- You can no longer drive off the platform in the showroom.
- The track belt failing to hook to certain wheels should happen less often now. This mainly happened with small rollers and large belt segments.
Changes
- Symmetry now applied on the base hull or turret when placing parts on parts. This instead of across whatever you're placing on.
- Symmetry toggle now fully controlled by the player, it wont automatically sync with whatever you pick up.
- Track belt now disabled on tracks with zero roadwheels or suspension assemblies.
- Improved sub-component save success and failure message.
- AI is now less accurate the faster you travel.
- The number of wheels per axle no longer affects the resistance of the tracks.
- Scope crosshair no longer gets bigger when zooming in.
- Turret design now rounds to 2 decimal places instead of 1.
- Replaced placeholder decal selection graphic.