Sprocket

Sprocket 0.109

Version
0.109
Version Date
Sept. 10, 2021
Links

Patch Notes

V0.109 - Fixes (And some features)

Hi all,

A mixed batch today. Fortunately we're starting to see the end of the major bugs.

Additions


  • Rotation snapping can now be toggled (hotkey:R).
  • Added a cheat to have a minimum 5 degrees/second cannon traverse rate (Settings/General/Override cannon traverse).
  • Added French Rondel decal (made by Drift).
  • You can now hold the fire button to fire as soon as the gun is loaded.
  • Gunners now need to be over 70% efficiency to rotate the turret and cannon simultaneously.

Fixes


  • Fixed issues created by tracks with zero roadwheels or suspension assemblies.
  • Despawning enemies no longer causes hit direction indicators to get stuck on the screen.
  • Cannons now functioning on ally casemates with the cannon mounted in the superstructure.
  • Mission instructions no longer visible in "No Tank's Land" mud reflections.
  • RPM no longer slams to 0 when no roadwheels are in contact with the ground.
  • Firing while the gun is recoiling no longer permanently affects the cannon's position.
  • Removed duplicated "LockAim" key rebinding.
  • Fixed game locking up when exiting the designer and pausing the game simultaneously.
  • Kill marks on the barrel no longer appear on surfaces the barrel is close to.
  • The cannon is no longer affected by decals placed on the hull.
  • Vehicle decals no longer appear when close to an object in the environment.
  • Decals placed on the turret no longer appear on the hull (and vice versa).
  • Shell impact marks no longer appear on the environment or on parts they didn't hit. Turret marks wont move across the hull when the turret is rotated.
  • Shell impact marks shouldn't sharply cut-off as often.
  • Soft armour limits are now correct on "Dunes" scenario.
  • Fixed confusing keybinding for attachment scaling.
  • Fixed icon of autosaved vehicle.
  • Vehicle is now autosaved every time you exit the designer, instead of only when you have allies.
  • .50 cal no longer disappears outside of the designer on low graphics quality.
  • You can no longer drive off the platform in the showroom.
  • The track belt failing to hook to certain wheels should happen less often now. This mainly happened with small rollers and large belt segments.

Changes


  • Symmetry now applied on the base hull or turret when placing parts on parts. This instead of across whatever you're placing on.
  • Symmetry toggle now fully controlled by the player, it wont automatically sync with whatever you pick up.
  • Track belt now disabled on tracks with zero roadwheels or suspension assemblies.
  • Improved sub-component save success and failure message.
  • AI is now less accurate the faster you travel.
  • The number of wheels per axle no longer affects the resistance of the tracks.
  • Scope crosshair no longer gets bigger when zooming in.
  • Turret design now rounds to 2 decimal places instead of 1.
  • Replaced placeholder decal selection graphic.